glCallLists - execute a list of display lists
void glCallLists( GLsizei n,
GLenum type,
const GLvoid *lists )
- n
- Specifies the number of display lists to be executed.
- type
- Specifies the type of values in lists. Symbolic constants
GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT,
GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT,
GL_FLOAT, GL_2_BYTES, GL_3_BYTES, and
GL_4_BYTES are accepted.
- lists
- Specifies the address of an array of name offsets in the display list. The
pointer type is void because the offsets can be bytes, shorts, ints, or
floats, depending on the value of type.
glCallLists causes each display list in the list of names
passed as lists to be executed. As a result, the commands saved in
each display list are executed in order, just as if they were called without
using a display list. Names of display lists that have not been defined are
ignored.
glCallLists provides an efficient means for executing more
than one display list. type allows lists with various name formats to
be accepted. The formats are as follows:
- GL_BYTE
- lists is treated as an array of signed bytes, each in the range
-128 through 127.
- GL_UNSIGNED_BYTE
- lists is treated as an array of unsigned bytes, each in the range 0
through 255.
- GL_SHORT
- lists is treated as an array of signed two-byte integers, each in
the range -32768 through 32767.
- GL_UNSIGNED_SHORT
- lists is treated as an array of unsigned two-byte integers, each in
the range 0 through 65535.
- GL_INT
- lists is treated as an array of signed four-byte integers.
- GL_UNSIGNED_INT
- lists is treated as an array of unsigned four-byte integers.
- GL_FLOAT
- lists is treated as an array of four-byte floating-point
values.
- GL_2_BYTES
- lists is treated as an array of unsigned bytes. Each pair of bytes
specifies a single display-list name. The value of the pair is computed as
256 times the unsigned value of the first byte plus the unsigned value of
the second byte.
- GL_3_BYTES
- lists is treated as an array of unsigned bytes. Each triplet of
bytes specifies a single display-list name. The value of the triplet is
computed as 65536 times the unsigned value of the first byte, plus 256
times the unsigned value of the second byte, plus the unsigned value of
the third byte.
- GL_4_BYTES
- lists is treated as an array of unsigned bytes. Each quadruplet of
bytes specifies a single display-list name. The value of the quadruplet is
computed as 16777216 times the unsigned value of the first byte, plus
65536 times the unsigned value of the second byte, plus 256 times the
unsigned value of the third byte, plus the unsigned value of the fourth
byte.
The list of display-list names is not null-terminated. Rather,
n specifies how many names are to be taken from lists.
An additional level of indirection is made available with the
glListBase command, which specifies an unsigned offset that is added
to each display-list name specified in lists before that display list
is executed.
glCallLists can appear inside a display list. To avoid the
possibility of infinite recursion resulting from display lists calling one
another, a limit is placed on the nesting level of display lists during
display-list execution. This limit must be at least 64, and it depends on
the implementation.
GL state is not saved and restored across a call to
glCallLists. Thus, changes made to GL state during the execution of
the display lists remain after execution is completed. Use
glPushAttrib, glPopAttrib, glPushMatrix, and
glPopMatrix to preserve GL state across glCallLists calls.
Display lists can be executed between a call to glBegin and
the corresponding call to glEnd, as long as the display list includes
only commands that are allowed in this interval.
GL_INVALID_VALUE is generated if n is negative.
GL_INVALID_ENUM is generated if type is not one of
GL_BYTE, GL_UNSIGNED_BYTE, GL_SHORT,
GL_UNSIGNED_SHORT, GL_INT, GL_UNSIGNED_INT,
GL_FLOAT, GL_2_BYTES, GL_3_BYTES,
GL_4_BYTES.
glGet with argument GL_LIST_BASE
glGet with argument GL_MAX_LIST_NESTING
glIsList
glCallList, glDeleteLists, glGenLists,
glListBase, glNewList, glPushAttrib,
glPushMatrix