image_scale_txcos - Multiply the current set of texture
coordinates uniformly
nil
image_scale_txcos( vid, fact_s, fact_t )
function image_scale_txcos0()
a = load_image("test.png");
switch_default_texmode(TEX_REPEAT, TEX_REPEAT, a);
show_image(a);
resize_image(a, VRESW, VRESH);
props = image_suface_properties(a);
image_scale_txcos(a, VRESW / props.width, VRESH / props.height);
end
image_set_txcos(3) image_get_txcos(3)
image_set_txcos_default(3)