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NAMEimage_set_txcos_default - Revert to the default set of texture mapping coordinates. SYNOPSISnil
DESCRIPTIONThe engine, by default, manages texture coordinates for video objects. In some rare instances however, the developer may want to hand-tune these in the pre-rendering stages rather than modifying the coordinates in a shader. To revert back to the default behavior, this function can be used. If mirror is set to a non-zero integer, the mapping generate will be flipped along the Y axis to compensate for the arcan coordinate system having origo in the upper left corner whileas Open GL uses the lower left. EXAMPLEfunction image_set_txcos_default0() SEE ALSO:image_set_txcos(3) image_get_txcos(3)
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