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NAMEload_sample - Loads a sample from a file. Allegro game programming library. SYNOPSIS#include <allegro.h> SAMPLE *load_sample(const char *filename); DESCRIPTIONLoads a sample from a file, supporting both mono and stereo WAV and mono VOC files, in 8 or 16-bit formats, as well as formats handled by functions registered using register_sample_file_type(). Example:
RETURN VALUEReturns a pointer to the SAMPLE or NULL on error. Remember to free this sample later to avoid memory leaks. SEE ALSOdestroy_sample(3), load_voc(3), load_wav(3), play_sample(3), save_sample(3), register_sample_file_type(3), exsample(3)
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