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NAMEmasked_stretch_blit - Scales a rectangular area skipping pixels with the mask color. Allegro game programming library. SYNOPSIS#include <allegro.h> void masked_stretch_blit(BITMAP *source, BITMAP *dest, int source_x, source_y, source_w, source_h, int dest_x, dest_y, dest_w, dest_h); DESCRIPTIONLike masked_blit(), except it can scale images (so the source and destination rectangles don't need to be the same size). This routine doesn't do as much safety checking as the regular masked_blit(): in particular you must take care not to copy from areas outside the source bitmap. Moreover, the source must be a memory bitmap. Example:
SEE ALSOblit(3), masked_blit(3), stretch_blit(3), stretch_sprite(3)
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