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NAMEmesh_shader - Change the active shader for a submesh of a model SYNOPSISnil
DESCRIPTIONEach 3D-model can have a number of meshes (grouped primitives) associated with it. Each such mesh can also have a custom set of processing instructions ("shader"). This function is used to associate a prebuilt shader with an individual mesh slot of a 3D model. SEE ALSO:build_shader(3) image_shader(3) shader_ugroup(3) shader_uniform(3)
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