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mesh_shader(3) Arcan Lua API mesh_shader(3)

mesh_shader - Change the active shader for a submesh of a model

nil
mesh_shader( mesh, shid, slot )

Each 3D-model can have a number of meshes (grouped primitives) associated with it. Each such mesh can also have a custom set of processing instructions ("shader"). This function is used to associate a prebuilt shader with an individual mesh slot of a 3D model.

build_shader(3) image_shader(3) shader_ugroup(3) shader_uniform(3)

June 2022 3d

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