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NAMEnext_fli_frame - Reads the next frame of the current animation file. Allegro game programming library. SYNOPSIS#include <allegro.h> int next_fli_frame(int loop); DESCRIPTIONReads the next frame of the current animation file. If `loop' is not zero, the player will cycle when it reaches the end of the file, otherwise it will return FLI_EOF. The frame is read into the global variables fli_bitmap and fli_palette. Example:
RETURN VALUEReturns FLI_OK on success, FLI_ERROR or FLI_NOT_OPEN on error, and FLI_EOF on reaching the end of the file. SEE ALSOopen_fli(3), fli_bitmap(3), fli_palette(3), fli_timer(3), fli_frame(3)
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