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NAMESDL::Mixer::MixChunk -- SDL Bindings for structure SDL_MixChunk CATEGORYMixer, Structure SYNOPSIS use SDL;
use SDL::Mixer::MixChunk;
my $mix_chunk = SDL::Mixer::Music::load_WAV('sample.wav');
printf("length of audio data is %d bytes\n", $mix_chunk->alen);
printf("volume is %d\n", $mix_chunk->volume);
DESCRIPTIONStores audio data in memory. Note: It's a bad idea to free a chunk that is still being played... METHODSalenlength of audio data in bytes volumePer-sample volume, 0-128 (normally "MIX_MAX_VOLUME" after loading) AUTHORSSee "AUTHORS" in SDL.
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