-
rtcSetSceneFlags - sets the flags for the scene
-
#include <embree4/rtcore.h>
enum RTCSceneFlags
{
RTC_SCENE_FLAG_NONE = 0,
RTC_SCENE_FLAG_DYNAMIC = (1 << 0),
RTC_SCENE_FLAG_COMPACT = (1 << 1),
RTC_SCENE_FLAG_ROBUST = (1 << 2),
RTC_SCENE_FLAG_FILTER_FUNCTION_IN_ARGUMENTS = (1 << 3)
};
void rtcSetSceneFlags(RTCScene scene, enum RTCSceneFlags flags);
The rtcSetSceneFlags function sets the scene flags (flags
argument) for the specified scene (scene argument). Possible scene flags
are:
- •
- RTC_SCENE_FLAG_NONE: No flags set.
- •
- RTC_SCENE_FLAG_DYNAMIC: Provides better build performance for dynamic
scenes (but also higher memory consumption).
- •
- RTC_SCENE_FLAG_COMPACT: Uses compact acceleration structures and avoids
algorithms that consume much memory.
- •
- RTC_SCENE_FLAG_ROBUST: Uses acceleration structures that allow for robust
traversal, and avoids optimizations that reduce arithmetic accuracy. This
mode is typically used for avoiding artifacts caused by rays shooting
through edges of neighboring primitives.
- •
- RTC_SCENE_FLAG_FILTER_FUNCTION_IN_ARGUMENTS: Enables scene support for
filter functions passed as argument to the traversal functions. See
Section [rtcInitIntersectArguments] and [rtcInitOccludedArguments] for
more details.
Multiple flags can be enabled using an or operation,
e.g. RTC_SCENE_FLAG_COMPACT | RTC_SCENE_FLAG_ROBUST.
On failure an error code is set that can be queried using
rtcGetDeviceError.