MODE
MODE is INTEGER
On entry describes how D is to be computed:
MODE = 0 means do not change D.
MODE = 1 sets D(1)=1 and D(2:N)=1.0/COND
MODE = 2 sets D(1:N-1)=1 and D(N)=1.0/COND
MODE = 3 sets D(I)=COND**(-(I-1)/(N-1))
MODE = 4 sets D(i)=1 - (i-1)/(N-1)*(1 - 1/COND)
MODE = 5 sets D to random numbers in the range
( 1/COND , 1 ) such that their logarithms
are uniformly distributed.
MODE = 6 set D to random numbers from same distribution
as the rest of the matrix.
MODE < 0 has the same meaning as ABS(MODE), except that
the order of the elements of D is reversed.
Thus if MODE is positive, D has entries ranging from
1 to 1/COND, if negative, from 1/COND to 1,
Not modified.
COND
COND is REAL
On entry, used as described under MODE above.
If used, it must be >= 1. Not modified.
IRSIGN
IRSIGN is INTEGER
On entry, if MODE neither -6, 0 nor 6, determines sign of
entries of D
0 => leave entries of D unchanged
1 => multiply each entry of D by 1 or -1 with probability .5
IDIST
IDIST is INTEGER
On entry, IDIST specifies the type of distribution to be
used to generate a random matrix .
1 => UNIFORM( 0, 1 )
2 => UNIFORM( -1, 1 )
3 => NORMAL( 0, 1 )
Not modified.
ISEED
ISEED is INTEGER array, dimension ( 4 )
On entry ISEED specifies the seed of the random number
generator. The random number generator uses a
linear congruential sequence limited to small
integers, and so should produce machine independent
random numbers. The values of ISEED are changed on
exit, and can be used in the next call to SLATM1
to continue the same random number sequence.
Changed on exit.
D
D is REAL array, dimension ( N )
Array to be computed according to MODE, COND and IRSIGN.
May be changed on exit if MODE is nonzero.
N
N is INTEGER
Number of entries of D. Not modified.
INFO
INFO is INTEGER
0 => normal termination
-1 => if MODE not in range -6 to 6
-2 => if MODE neither -6, 0 nor 6, and
IRSIGN neither 0 nor 1
-3 => if MODE neither -6, 0 nor 6 and COND less than 1
-4 => if MODE equals 6 or -6 and IDIST not in range 1 to 3
-7 => if N negative