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std::exponential_distribution(3) C++ Standard Libary std::exponential_distribution(3)

std::exponential_distribution - std::exponential_distribution


Defined in header <random>
template< class RealType = double > (since C++11)
class exponential_distribution;


Produces random non-negative floating-point values \(\small x\)x, distributed
according to probability density function:


\(\small P(x|\lambda) = \lambda e^{-\lambda x}\)P(x|λ) = λe-λx


The value obtained is the time/distance until the next random event if random events
occur at constant rate \(\small\lambda\)λ per unit of time/distance. For example,
this distribution describes the time between the clicks of a Geiger counter or the
distance between point mutations in a DNA strand.


This is the continuous counterpart of std::geometric_distribution.


std::exponential_distribution satisfies RandomNumberDistribution.


RealType - The result type generated by the generator. The effect is undefined if
this is not one of float, double, or long double.


Member type Definition
result_type(C++11) RealType
param_type(C++11) the type of the parameter set, see RandomNumberDistribution.


constructor constructs new distribution
(C++11) (public member function)
reset resets the internal state of the distribution
(C++11) (public member function)


operator() generates the next random number in the distribution
(C++11) (public member function)


lambda returns the lambda distribution parameter (rate of events)
(public member function)
param gets or sets the distribution parameter object
(C++11) (public member function)
min returns the minimum potentially generated value
(C++11) (public member function)
max returns the maximum potentially generated value
(C++11) (public member function)


operator==
operator!= compares two distribution objects
(C++11) (function)
(C++11)(removed in C++20)
operator<< performs stream input and output on pseudo-random number
operator>> distribution
(C++11) (function template)


Some implementations may occasionally return infinity if RealType is float. This is
LWG issue 2524.

// Run this code


#include <iostream>
#include <iomanip>
#include <random>
#include <string>
#include <map>
int main()
{
std::random_device rd;
std::mt19937 gen(rd());


// if particles decay once per second on average,
// how much time, in seconds, until the next one?
std::exponential_distribution<> d(1);


std::map<int, int> hist;
for(int n=0; n<10000; ++n) {
++hist[2*d(gen)];
}
for(auto p : hist) {
std::cout << std::fixed << std::setprecision(1)
<< p.first/2.0 << '-' << (p.first+1)/2.0 << ' '
<< std::string(p.second/200, '*') << '\n';
}
}


0.0-0.5 *******************
0.5-1.0 ***********
1.0-1.5 *******
1.5-2.0 ****
2.0-2.5 **
2.5-3.0 *
3.0-3.5
3.5-4.0


Weisstein, Eric W. "Exponential Distribution." From MathWorld--A Wolfram Web
Resource.

2022.07.31 http://cppreference.com

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