std::nearbyint,std::nearbyintf,std::nearbyintl -
std::nearbyint,std::nearbyintf,std::nearbyintl
Defined in header <cmath>
float nearbyint ( float arg ); (1) (since C++11)
float nearbyintf( float arg );
double nearbyint ( double arg ); (2) (since C++11)
long double nearbyint ( long double arg ); (3) (since C++11)
long double nearbyintl( long double arg );
double nearbyint ( IntegralType arg ); (4) (since C++11)
1-3) Rounds the floating-point argument arg to an integer value in
floating-point
format, using the current rounding mode.
4) A set of overloads or a function template accepting an argument of any
integral
type. Equivalent to (2) (the argument is cast to double).
arg - floating point value
The nearest integer value to arg, according to the current
rounding mode, is
returned.
This function is not subject to any of the errors specified in
math_errhandling.
If the implementation supports IEEE floating-point arithmetic (IEC
60559),
* FE_INEXACT is never raised
* If arg is ±∞, it is returned, unmodified
* If arg is ±0, it is returned, unmodified
* If arg is NaN, NaN is returned
The only difference between std::nearbyint and std::rint is that
std::nearbyint
never raises FE_INEXACT.
The largest representable floating-point values are exact integers in all
standard
floating-point formats, so std::nearbyint never overflows on its own; however
the
result may overflow any integer type (including std::intmax_t), when stored
in an
integer variable.
If the current rounding mode is FE_TONEAREST, this function rounds to even in
halfway cases (like rint, but unlike round).
// Run this code
#include <iostream>
#include <cmath>
#include <cfenv>
int main()
{
#pragma STDC FENV_ACCESS ON
std::fesetround(FE_TONEAREST);
std::cout << "rounding to nearest: \n"
<< "nearbyint(+2.3) = " << std::nearbyint(2.3)
<< " nearbyint(+2.5) = " << std::nearbyint(2.5)
<< " nearbyint(+3.5) = " << std::nearbyint(3.5)
<< '\n'
<< "nearbyint(-2.3) = " << std::nearbyint(-2.3)
<< " nearbyint(-2.5) = " << std::nearbyint(-2.5)
<< " nearbyint(-3.5) = " << std::nearbyint(-3.5)
<< '\n';
std::fesetround(FE_DOWNWARD);
std::cout << "rounding down:\n"
<< "nearbyint(+2.3) = " << std::nearbyint(2.3)
<< " nearbyint(+2.5) = " << std::nearbyint(2.5)
<< " nearbyint(+3.5) = " << std::nearbyint(3.5)
<< '\n'
<< "nearbyint(-2.3) = " << std::nearbyint(-2.3)
<< " nearbyint(-2.5) = " << std::nearbyint(-2.5)
<< " nearbyint(-3.5) = " << std::nearbyint(-3.5)
<< '\n';
std::cout << "nearbyint(-0.0) = " <<
std::nearbyint(-0.0) << '\n'
<< "nearbyint(-Inf) = " << std::nearbyint(-INFINITY)
<< '\n';
}
rounding to nearest:
nearbyint(+2.3) = 2 nearbyint(+2.5) = 2 nearbyint(+3.5) = 4
nearbyint(-2.3) = -2 nearbyint(-2.5) = -2 nearbyint(-3.5) = -4
rounding down:
nearbyint(+2.3) = 2 nearbyint(+2.5) = 2 nearbyint(+3.5) = 3
nearbyint(-2.3) = -3 nearbyint(-2.5) = -3 nearbyint(-3.5) = -4
nearbyint(-0.0) = -0
nearbyint(-Inf) = -inf
rint
rintf
rintl
lrint
lrintf
lrintl
llrint
llrintf nearest integer using current rounding mode with
llrintl exception if the result differs
(C++11) (function)
(C++11)
(C++11)
(C++11)
(C++11)
(C++11)
(C++11)
(C++11)
(C++11)
round
roundf
roundl
lround
lroundf
lroundl
llround
llroundf
llroundl nearest integer, rounding away from zero in halfway cases
(C++11) (function)
(C++11)
(C++11)
(C++11)
(C++11)
(C++11)
(C++11)
(C++11)
(C++11)
fegetround
fesetround gets or sets rounding direction
(C++11) (function)
(C++11)