std::thread::detach - std::thread::detach
void detach(); (since C++11)
Separates the thread of execution from the thread object, allowing execution
to
continue independently. Any allocated resources will be freed once the thread
exits.
After calling detach *this no longer owns any thread.
std::system_error if joinable() == false or an error occurs.
// Run this code
#include <iostream>
#include <chrono>
#include <thread>
void independentThread()
{
std::cout << "Starting concurrent thread.\n";
std::this_thread::sleep_for(std::chrono::seconds(2));
std::cout << "Exiting concurrent thread.\n";
}
void threadCaller()
{
std::cout << "Starting thread caller.\n";
std::thread t(independentThread);
t.detach();
std::this_thread::sleep_for(std::chrono::seconds(1));
std::cout << "Exiting thread caller.\n";
}
int main()
{
threadCaller();
std::this_thread::sleep_for(std::chrono::seconds(5));
}
Starting thread caller.
Starting concurrent thread.
Exiting thread caller.
Exiting concurrent thread.
* C++20 standard (ISO/IEC 14882:2020):
* 32.4.2.5 Members [thread.thread.member]
* C++17 standard (ISO/IEC 14882:2017):
* 33.3.2.5 thread members [thread.thread.member]
* C++14 standard (ISO/IEC 14882:2014):
* 30.3.1.5 thread members [thread.thread.member]
* C++11 standard (ISO/IEC 14882:2011):
* 30.3.1.5 thread members [thread.thread.member]
join waits for the thread to finish its execution
(public member function)
checks whether the thread is joinable, i.e. potentially running in parallel
joinable context
(public member function)