strafe3d_model - Move the specified model sideways in
relation to its current viewing angle.
nil
strafe3d_model( vid:model, float:amount )
strafe3d_model( )
strafe3d_model( vid:model, float:amount, uint:time=0 )
strafe3d_model( )
strafe3d_model( vid:model, float:amount, uint:time, bool:mask_x=false )
strafe3d_model( )
strafe3d_model( vid:model, float:amount, uint:time, bool:mask_x,
bool:mask_y=false )
strafe3d_model( )
strafe3d_model( vid:model, float:amount, uint:time, bool:mask_x,
bool:mask_y, bool:mask_z=false )
strafe3d_model( )
strafe3d_model( vid:model, float:amount, uint:time, bool:mask_x,
bool:mask_y, bool:mask_z=false, uint:interp=INTERP_LINEAR )
This function will move the model relative to it's current
orientation, negative amounts corresponds to "the left" from the
perspective of the object, and positive amounts corresponds to the
right" from the perspective of the object. The optional mask arguments
will block the specified axes from being updated.
move3d_model(3) forward3d_model(3)
step3d_model(3) scale3d_model(3)