target_updatehandler - Change the active callback for a VID
connected to a frameserver.
nil
target_updatehandler( vid, callback_function )
Every frameserver can have one active Lua function as a callback.
This callback receives events related to the associated frameserver. In some
cases, one might want to update or replace the function associated with a
specific frameserver connected VID , e.g. when adopting as part of a
system collapse or fallback script.
- 1
- if WORLDID is a frameserver (valid_vid( WORLDID ,
TYPE_FRAMESERVER ) this function can be used to attach a handler to
that as well. This can be the case when there is an outer windowing system
to integrate with.
- 2
- if callback_function is set to nil, frameserver related events will
be silently dropped, except for special cases that are handled internally
(see event_queuetransfer in engine/arcan_event.c).
function target_updatehandler0()
a = launch_avfeed("", "avfeed", function(source, status)
print("in first handler");
target_updatehandler(source, function()
print("in second handler");
end);
end);
end
function target_updatehandler1()
if valid_vid(WORLDID, TYPE_FRAMESERVER) then
target_updatehandler(WORLDID, function(source, status)
print("wm event", status.kind)
end)
end
end
function target_updatehandler0()
a = launch_avfeed("", "avfeed", function() end);
target_updatehandler(a, target_updatehandler);
end