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NAMEuconvert_size - Number of bytes needed to store a string after conversion. Allegro game programming library. SYNOPSIS#include <allegro.h> int uconvert_size(const char *s, int type, int newtype); DESCRIPTIONFinds out how many bytes are required to store the specified string `s' after a conversion from `type' to `newtype', including the mandatory zero terminator of the string. You can use U_CURRENT for either `type' or `newtype' as a shortcut to represent whatever text encoding format is currently selected. Example:
RETURN VALUEReturns the number of bytes required to store the string after conversion. SEE ALSOneed_uconvert(3), do_uconvert(3)
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