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Man Pages
voice_check(3) Allegro manual voice_check(3)

voice_check - Checks whether a voice is currently allocated. Allegro game programming library.

#include <allegro.h>

SAMPLE *voice_check(int voice);

Checks whether a voice is currently allocated.

Returns a pointer to the sample that the voice is using, or NULL if the voice is inactive (ie. it has been deallocated, or the release_voice() function has been called and the sample has then finished playing).

allocate_voice(3), voice_start(3), voice_get_position(3)
version 4.4.3 Allegro

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