GSP
Quick Navigator

Search Site

Unix VPS
A - Starter
B - Basic
C - Preferred
D - Commercial
MPS - Dedicated
Previous VPSs
* Sign Up! *

Support
Contact Us
Online Help
Handbooks
Domain Status
Man Pages

FAQ
Virtual Servers
Pricing
Billing
Technical

Network
Facilities
Connectivity
Topology Map

Miscellaneous
Server Agreement
Year 2038
Credits
 

USA Flag

 

 

Man Pages
voice_set_playmode(3) Allegro manual voice_set_playmode(3)

voice_set_playmode - Adjusts the loop status of the specified voice. Allegro game programming library.

#include <allegro.h>

void voice_set_playmode(int voice, int playmode);

Adjusts the loop status of the specified voice. This can be done while the voice is playing, so you can start a sample in looped mode (having set the loop start and end positions to the appropriate values), and then clear the loop flag when you want to end the sound, which will cause it to continue past the loop end, play the subsequent part of the sample, and finish in the normal way. The mode parameter is a bitfield containing the following values:

PLAYMODE_PLAY

Plays the sample a single time. This is the default if you don't set the loop flag.

PLAYMODE_LOOP

Loops repeatedly through the sample, jumping back to the loop start position upon reaching the loop end.

PLAYMODE_FORWARD

Plays the sample from beginning to end. This is the default if you don't set the backward flag.

PLAYMODE_BACKWARD

Reverses the direction of the sample. If you combine this with the loop flag, the sample jumps to the loop end position upon reaching the loop start (ie. you do not need to reverse the loop start and end values when you play the sample in reverse).

PLAYMODE_BIDIR

When used in combination with the loop flag, causes the sample to change direction each time it reaches one of the loop points, so it alternates between playing forwards and in reverse.

version 4.4.3 Allegro

Search for    or go to Top of page |  Section 3 |  Main Index

Powered by GSP Visit the GSP FreeBSD Man Page Interface.
Output converted with ManDoc.