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glutSolidSphere(3GLUT) GLUT glutSolidSphere(3GLUT)

glutSolidSphere, glutWireSphere - render a solid or wireframe sphere respectively.

void glutSolidSphere(GLdouble radius,
                     GLint slices, GLint stacks);
void glutWireSphere(GLdouble radius,
                    GLint slices, GLint stacks);

radius
The radius of the sphere.
slices
The number of subdivisions around the Z axis (similar to lines of longitude).
stacks
The number of subdivisions along the Z axis (similar to lines of latitude).

Renders a sphere centered at the modeling coordinates origin of the specified radius. The sphere is subdivided around the Z axis into slices and along the Z axis into stacks.

glutSolidCube, glutSolidCone, glutSolidTorus, glutSolidDodecahedron, glutSolidOctahedron, glutSolidTetrahedron, glutSolidIcosahedron, glutSolidTeapot

Mark J. Kilgard (mjk@nvidia.com)
3.7 GLUT

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