ng_socket —
netgraph socket node type
A socket node is both a
BSD socket and a netgraph node. The
ng_socket node type allows user-mode processes to
participate in the kernel
netgraph(4)
networking subsystem using the BSD socket interface.
The process must have root privileges to be able to create netgraph sockets
however once created, any process that has one may use it.
A new ng_socket node is created by
creating a new socket of type NG_CONTROL in the
protocol family PF_NETGRAPH, using the
socket(2)
system call. Any control messages received by the node and not having a
cookie value of NGM_SOCKET_COOKIE are received by
the process, using
recvfrom(2);
the socket address argument is a struct sockaddr_ng
containing the sender's netgraph address. Conversely, control messages can
be sent to any node by calling
sendto(2),
supplying the recipient's address in a struct
sockaddr_ng. The
bind(2)
system call may be used to assign a global netgraph name to the node.
To transmit and receive netgraph data packets, a
NG_DATA socket must also be created using
socket(2)
and associated with a ng_socket node.
NG_DATA sockets do not automatically have nodes
associated with them; they are bound to a specific node via the
connect(2)
system call. The address argument is the netgraph address of the
ng_socket node already created. Once a data socket
is associated with a node, any data packets received by the node are read
using
recvfrom(2)
and any packets to be sent out from the node are written using
sendto(2).
In the case of data sockets, the struct sockaddr_ng
contains the name of the
hook on which the
data was received or should be sent.
As a special case, to allow netgraph data sockets to be used as
stdin or stdout on naive programs, a
sendto(2)
with a NULL sockaddr pointer, a
send(2)
or a
write(2)
will succeed in the case where there is exactly ONE hook attached to the
socket node, (and thus the path is unambiguous).
There is a user library that simplifies using netgraph sockets;
see
netgraph(3).
This node type supports hooks with arbitrary names (as long as
they are unique) and always accepts hook connection requests.
This node type supports the generic control messages, plus the
following:
NGM_SOCK_CMD_NOLINGER
- When the last hook is removed from this node, it will shut down as if it
had received a
NGM_SHUTDOWN message. Attempts to
access the sockets associated will return
ENOTCONN.
NGM_SOCK_CMD_LINGER
- This is the default mode. When the last hook is removed, the node will
continue to exist, ready to accept new hooks until it is explicitly shut
down.
All other messages with neither the
NGM_SOCKET_COOKIE or
NGM_GENERIC_COOKIE will be passed unaltered up the
NG_CONTROL socket.
This node type shuts down and disappears when both the associated
NG_CONTROL and NG_DATA
sockets have been closed, or a NGM_SHUTDOWN control
message is received. In the latter case, attempts to write to the still-open
sockets will return ENOTCONN. If the
NGM_SOCK_CMD_NOLINGER message has been received,
closure of the last hook will also initiate a shutdown of the node.
The ng_socket node type was implemented in
FreeBSD 4.0.
It is not possible to reject the connection of a hook, though any
data received on that hook can certainly be ignored.
The controlling process is not notified of all events that an
in-kernel node would be notified of, e.g. a new hook, or hook removal. Some
node-initiated messages should be defined for this purpose (to be sent up
the control socket).