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    | NETGRAPH(4) | FreeBSD Kernel Interfaces Manual | NETGRAPH(4) |  
netgraph— graph
    based kernel networking subsystem
 The netgraphsystem provides a uniform and
    modular system for the implementation of kernel objects which perform
    various networking functions. The objects, known as nodes,
    can be arranged into arbitrarily complicated graphs. Nodes have
    hooks which are used to connect two nodes together,
    forming the edges in the graph. Nodes communicate along the edges to process
    data, implement protocols, etc. The aim of netgraphis to supplement
    rather than replace the existing kernel networking infrastructure. It
    provides: 
  A flexible way of combining protocol and link level drivers.A modular way to implement new protocols.A common framework for kernel entities to inter-communicate.A reasonably fast, kernel-based implementation. The most fundamental concept in netgraphis that of a
    node. All
    nodes implement a number of predefined methods which allow them to interact
    with other nodes in a well defined manner. Each node has a
    type, which is a
    static property of the node determined at node creation time. A node's type
    is described by a unique ASCII type name. The type implies what the node
    does and how it may be connected to other nodes. In object-oriented language, types are classes, and nodes are
    instances of their respective class. All node types are subclasses of the
    generic node type, and hence inherit certain common functionality and
    capabilities (e.g., the ability to have an ASCII name). Nodes may be assigned a globally unique ASCII name which can be
    used to refer to the node. The name must not contain the characters
    ‘.’ or
    ‘:’, and is limited toNG_NODESIZcharacters (including the terminatingNULcharacter). Each node instance has a unique
    ID number which is
    expressed as a 32-bit hexadecimal value. This value may be used to refer to
    a node when there is no ASCII name assigned to it. Nodes are connected to other nodes by connecting a pair of
    hooks, one from each node. Data flows bidirectionally
    between nodes along connected pairs of hooks. A node may have as many hooks
    as it needs, and may assign whatever meaning it wants to a hook. Hooks have these properties: 
  A hook has an ASCII name which is unique among all hooks on that node
      (other hooks on other nodes may have the same name). The name must not
      contain the characters ‘.’ or
      ‘:’, and is limited toNG_HOOKSIZcharacters (including the terminatingNULcharacter).A hook is always connected to another hook. That is, hooks are created at
      the time they are connected, and breaking an edge by removing either hook
      destroys both hooks.A hook can be set into a state where incoming packets are always queued by
      the input queueing system, rather than being delivered directly. This can
      be used when the data is sent from an interrupt handler, and processing
      must be quick so as not to block other interrupts.A hook may supply overriding receive data and receive message functions,
      which should be used for data and messages received through that hook in
      preference to the general node-wide methods. A node may decide to assign special meaning to some hooks. For
    example, connecting to the hook named debug might
    trigger the node to start sending debugging information to that hook. Two types of information flow between nodes: data messages and
    control messages. Data messages are passed in mbuf
    chains along the edges in the graph, one edge at a time. The first
    mbuf in a chain must have the
    M_PKTHDRflag set. Each node decides how to handle
    data received through one of its hooks. Along with data, nodes can also receive control messages. There
    are generic and type-specific control messages. Control messages have a
    common header format, followed by type-specific data, and are binary
    structures for efficiency. However, node types may also support conversion
    of the type-specific data between binary and ASCII formats, for debugging
    and human interface purposes (see the
    NGM_ASCII2BINARYandNGM_BINARY2ASCIIgeneric control messages below).
    Nodes are not required to support these conversions. There are three ways to address a control message. If there is a
    sequence of edges connecting the two nodes, the message may be
    “source routed” by specifying the corresponding sequence of
    ASCII hook names as the destination address for the message (relative
    addressing). If the destination is adjacent to the source, then the source
    node may simply specify (as a pointer in the code) the hook across which the
    message should be sent. Otherwise, the recipient node's global ASCII name
    (or equivalent ID-based name) is used as the destination address for the
    message (absolute addressing). The two types of ASCII addressing may be
    combined, by specifying an absolute start node and a sequence of hooks. Only
    the ASCII addressing modes are available to control programs outside the
    kernel; use of direct pointers is limited to kernel modules. Messages often represent commands that are followed by a reply
    message in the reverse direction. To facilitate this, the recipient of a
    control message is supplied with a “return address” that is
    suitable for addressing a reply. Each control message contains a 32-bit value, called a
    “typecookie”, indicating the type of the message, i.e. how to
    interpret it. Typically each type defines a unique typecookie for the
    messages that it understands. However, a node may choose to recognize and
    implement more than one type of messages. If a message is delivered to an address that implies that it
    arrived at that node through a particular hook (as opposed to having been
    directly addressed using its ID or global name) then that hook is identified
    to the receiving node. This allows a message to be re-routed or passed on,
    should a node decide that this is required, in much the same way that data
    packets are passed around between nodes. A set of standard messages for flow
    control and link management purposes are defined by the base system that are
    usually passed around in this manner. Flow control message would usually
    travel in the opposite direction to the data to which they pertain. In order to minimize latency, most
    netgraphoperations are functional. That is, data
    and control messages are delivered by making function calls rather than by
    using queues and mailboxes. For example, if node A wishes to send a data
    mbuf to neighboring node B, it calls the genericnetgraphdata delivery function. This function in
    turn locates node B and calls B's “receive data” method. There
    are exceptions to this. Each node has an input queue, and some operations can
    be considered to be
    writers in that
    they alter the state of the node. Obviously, in an SMP world it would be bad
    if the state of a node were changed while another data packet were
    transiting the node. For this purpose, the input queue implements a
    reader/writer
    semantic so that when there is a writer in the node, all other requests are
    queued, and while there are readers, a writer, and any following packets are
    queued. In the case where there is no reason to queue the data, the input
    method is called directly, as mentioned above. A node may declare that all requests should be considered as
    writers, or that requests coming in over a particular hook should be
    considered to be a writer, or even that packets leaving or entering across a
    particular hook should always be queued, rather than delivered directly
    (often useful for interrupt routines who want to get back to the hardware
    quickly). By default, all control message packets are considered to be
    writers unless specifically declared to be a reader in their definition.
    (See NGM_READONLYin<netgraph/ng_message.h>.) While this mode of operation results in good performance, it has a
    few implications for node developers: 
  Whenever a node delivers a data or control message, the node may need to
      allow for the possibility of receiving a returning message before the
      original delivery function call returns.Netgraphprovides internal synchronization between
      nodes. Data always enters a “graph” at an edge
      node. An edge node is a node that interfaces betweennetgraphand some other part of the system.
      Examples of “edge nodes” include device drivers, the
      socket, ether,
      tty, and ksocket node type. In
      these edge nodes, the calling thread directly executes
      code in the node, and from that code calls upon thenetgraphframework to deliver data across some
      edge in the graph. From an execution point of view, the calling thread
      will execute thenetgraphframework methods, and
      if it can acquire a lock to do so, the input methods of the next node.
      This continues until either the data is discarded or queued for some
      device or system entity, or the thread is unable to acquire a lock on the
      next node. In that case, the data is queued for the node, and execution
      rewinds back to the original calling entity. The queued data will be
      picked up and processed by either the current holder of the lock when they
      have completed their operations, or by a specialnetgraphthread that is activated when there are
      such items queued.It is possible for an infinite loop to occur if the graph contains
    cycles. So far, these issues have not proven problematical in
  practice. A node may have a hidden interaction with other components of the
    kernel outside of the netgraphsubsystem, such as
    device hardware, kernel protocol stacks, etc. In fact, one of the benefits
    ofnetgraphis the ability to join disparate kernel
    networking entities together in a consistent communication framework. An example is the socket node type which is
    both a netgraphnode and a
    socket(2)
    in the protocol familyPF_NETGRAPH. Socket nodes
    allow user processes to participate innetgraph.
    Other nodes communicate with socket nodes using the usual methods, and the
    node hides the fact that it is also passing information to and from a
    cooperating user process. Another example is a device driver that presents a node interface
    to the hardware. Nodes are notified of the following actions via function calls to
    the following node methods, and may accept or reject that action (by
    returning the appropriate error code): 
  Creation of a new nodeThe constructor for the type is called. If creation of a new node is
      allowed, constructor method may allocate any special resources it needs.
      For nodes that correspond to hardware, this is typically done during the
      device attach routine. Often a global ASCII name corresponding to the
      device name is assigned here as well.Creation of a new hookThe hook is created and tentatively linked to the node, and the node is
      told about the name that will be used to describe this hook. The node sets
      up any special data structures it needs, or may reject the connection,
      based on the name of the hook.Successful connection of two hooksAfter both ends have accepted their hooks, and the links have been made,
      the nodes get a chance to find out who their peer is across the link, and
      can then decide to reject the connection. Tear-down is automatic. This is
      also the time at which a node may decide whether to set a particular hook
      (or its peer) into the
      queueing
    mode.Destruction of a hookThe node is notified of a broken connection. The node may consider some
      hooks to be critical to operation and others to be expendable: the
      disconnection of one hook may be an acceptable event while for another it
      may effect a total shutdown for the node.Preshutdown of a nodeThis method is called before real shutdown, which is discussed below.
      While in this method, the node is fully operational and can send a
      “goodbye” message to its peers, or it can exclude itself
      from the chain and reconnect its peers together, like the
      ng_tee(4)
      node type does.Shutdown of a nodeThis method allows a node to clean up and to ensure that any actions that
      need to be performed at this time are taken. The method is called by the
      generic (i.e., superclass) node destructor which will get rid of the
      generic components of the node. Some nodes (usually associated with a
      piece of hardware) may be
      persistent
      in that a shutdown breaks all edges and resets the node, but does not
      remove it. In this case, the shutdown method should not free its
      resources, but rather, clean up and then call the
      NG_NODE_REVIVE()
      macro to signal the generic code that the shutdown is aborted. In the case
      where the shutdown is started by the node itself due to hardware removal
      or unloading (viang_rmnode_self()),
      it should set theNGF_REALLY_DIEflag to signal to
      its own shutdown method that it is not to persist. Two other methods are also supported by all nodes: 
  Receive data messageA netgraphqueueable request
      item, usually referred to as an item, is
      received by this function. The item contains a pointer to an
      mbuf.The node is notified on which hook the item has
        arrived, and can use this information in its processing decision. The
        receiving node must always
        NG_FREE_M()
        the mbuf chain on completion or error, or pass it
        on to another node (or kernel module) which will then be responsible for
        freeing it. Similarly, the item must be freed if it is
        not to be passed on to another node, by using theNG_FREE_ITEM()
        macro. If the item still holds references to mbufs
        at the time of freeing then they will also be appropriately freed.
        Therefore, if there is any chance that the mbuf
        will be changed or freed separately from the item, it is very important
        that it be retrieved using theNGI_GET_M()
        macro that also removes the reference within the item. (Or multiple
        frees of the same object will occur.) If it is only required to examine the contents of
        the mbufs, then it is possible to use the
        NGI_M()
        macro to both read and rewrite mbuf pointer inside
        the item. If developer needs to pass any meta information along with the
        mbuf chain, he should use
        mbuf_tags(9)
        framework. Note that old netgraphspecific
      meta-data format is obsoleted now. The receiving node may decide to defer the data by
        queueing it in the netgraphNETISR system (see
        below). It achieves this by setting theHK_QUEUEflag in the flags word of the hook on which that data will arrive. The
        infrastructure will respect that bit and queue the data for delivery at
        a later time, rather than deliver it directly. A node may decide to set
        the bit on the
        peer node, so
        that its own output packets are queued. The node may elect to nominate a
        different receive data function for data received on a particular hook,
        to simplify coding. It uses the
        NG_HOOK_SET_RCVDATA(hook,
        fn) macro to do this. The function receives the
        same arguments in every way other than it will receive all (and only)
        packets from that hook.Receive control messageThis method is called when a control message is addressed to the node. As
      with the received data, an item is received, with a
      pointer to the control message. The message can be examined using the
      NGI_MSG()
      macro, or completely extracted from the item using theNGI_GET_MSG()
      which also removes the reference within the item. If the item still holds
      a reference to the message when it is freed (using theNG_FREE_ITEM() macro), then the message will also
      be freed appropriately. If the reference has been removed, the node must
      free the message itself using theNG_FREE_MSG()
      macro. A return address is always supplied, giving the address of the node
      that originated the message so a reply message can be sent anytime later.
      The return address is retrieved from the item using theNGI_RETADDR()
      macro and is of type ng_ID_t. All control messages
      and replies are allocated with the
      malloc(9)
      typeM_NETGRAPH_MSG, however it is more convenient
      to use theNG_MKMESSAGE()
      andNG_MKRESPONSE()
      macros to allocate and fill out a message. Messages must be freed using
      theNG_FREE_MSG() macro.If the message was delivered via a specific hook, that hook
        will also be made known, which allows the use of such things as
        flow-control messages, and status change messages, where the node may
        want to forward the message out another hook to that on which it
        arrived. The node may elect to nominate a
        different receive message function for messages received on a particular
        hook, to simplify coding. It uses the
        NG_HOOK_SET_RCVMSG(hook,
        fn) macro to do this. The function receives the
        same arguments in every way other than it will receive all (and only)
        messages from that hook. Much use has been made of reference counts, so that nodes being
    freed of all references are automatically freed, and this behaviour has been
    tested and debugged to present a consistent and trustworthy framework for
    the “type module” writer to use. The netgraphframework provides an
    unambiguous and simple to use method of specifically addressing any single
    node in the graph. The naming of a node is independent of its type, in that
    another node, or external component need not know anything about the node's
    type in order to address it so as to send it a generic message type. Node
    and hook names should be chosen so as to make addresses meaningful. Addresses are either absolute or relative. An absolute address
    begins with a node name or ID, followed by a colon, followed by a sequence
    of hook names separated by periods. This addresses the node reached by
    starting at the named node and following the specified sequence of hooks. A
    relative address includes only the sequence of hook names, implicitly
    starting hook traversal at the local node. There are a couple of special possibilities for the node name. The
    name ‘.’ (referred to as
    ‘.:’) always refers to the local node.
    Also, nodes that have no global name may be addressed by their ID numbers,
    by enclosing the hexadecimal representation of the ID number within the
    square brackets. Here are some examples of validnetgraphaddresses: 
.:
[3f]:
foo:
.:hook1
foo:hook1.hook2
[d80]:hook1 The following set of nodes might be created for a site with a
    single physical frame relay line having two active logical DLCI channels,
    with RFC 1490 frames on DLCI 16 and PPP frames over DLCI 20: 
[type SYNC ]                  [type FRAME]                 [type RFC1490]
[ "Frame1" ](uplink)<-->(data)[<un-named>](dlci16)<-->(mux)[<un-named>  ]
[    A     ]                  [    B     ](dlci20)<---+    [     C      ]
                                                      |
                                                      |      [ type PPP ]
                                                      +>(mux)[<un-named>]
                                                             [    D     ] One could always send a control message to node C from anywhere by
    using the name “Frame1:uplink.dlci16”.
    In this case, node C would also be notified that the message reached it via
    its hook mux. Similarly,
    “Frame1:uplink.dlci20” could reliably
    be used to reach node D, and node A could refer to node B as
    “.:uplink”, or simply
    “uplink”. Conversely, B can refer to A
    as “data”. The address
    “mux.data” could be used by both nodes
    C and D to address a message to node A. Note that this is only for
    control messages.
    In each of these cases, where a relative addressing mode is used, the
    recipient is notified of the hook on which the message arrived, as well as
    the originating node. This allows the option of hop-by-hop distribution of
    messages and state information. Data messages are
    only
    routed one hop at a time, by specifying the departing hook, with each node
    making the next routing decision. So when B receives a frame on hook
    data, it decodes the frame relay header to determine
    the DLCI, and then forwards the unwrapped frame to either C or D. In a similar way, flow control messages may be routed
    in the reverse direction to outgoing data. For example a “buffer
    nearly full” message from
    “Frame1:” would be passed to node B
    which might decide to send similar messages to both nodes C and D. The nodes
    would use direct hook
    pointer addressing to route the messages. The message may have
    travelled from “Frame1:” to B as a
    synchronous reply, saving time and cycles. Structures are defined in
    <netgraph/netgraph.h>(for
    kernel structures only of interest to nodes) and<netgraph/ng_message.h>(for
    message definitions also of interest to user programs). The two basic object types that are of interest to node authors
    are nodes and hooks. These two objects
    have the following properties that are also of interest to the node
  writers. 
  struct ng_nodeNode authors should always use the following
      typedefto declare their pointers, and should
      never actually declare the structure.typedef struct ng_node *node_p;
 The following properties are associated with a node, and can
        be accessed in the following manner: 
      ValidityA driver or interrupt routine may want to check whether the node is
          still valid. It is assumed that the caller holds a reference on the
          node so it will not have been freed, however it may have been disabled
          or otherwise shut down. Using the
          NG_NODE_IS_VALID(node)
          macro will return this state. Eventually it should be almost
          impossible for code to run in an invalid node but at this time that
          work has not been completed.Node ID (ng_ID_t)This property can be retrieved using the macro
          NG_NODE_ID(node).Node nameOptional globally unique name, NULterminated
          string. If there is a value in here, it is the name of the node.
        if (NG_NODE_NAME(node)[0] != '\0') ...
if (strcmp(NG_NODE_NAME(node), "fred") == 0) ...A node dependent opaque cookieAnything of the pointer type can be placed here. The macros
          NG_NODE_SET_PRIVATE(node,
          value) andNG_NODE_PRIVATE(node)
          set and retrieve this property, respectively.Number of hooksThe
          NG_NODE_NUMHOOKS(node)
          macro is used to retrieve this value.HooksThe node may have a number of hooks. A traversal method is provided to
          allow all the hooks to be tested for some condition.
          NG_NODE_FOREACH_HOOK(node,
          fn, arg,
          rethook) where fn is a
          function that will be called for each hook with the formfn(hook,
          arg) and returning 0 to terminate the search. If
          the search is terminated, then rethook will be
          set to the hook at which the search was terminated.struct ng_hookNode authors should always use the following
      typedefto declare their hook pointers.typedef struct ng_hook *hook_p;
 The following properties are associated with a hook, and can
        be accessed in the following manner: 
      A hook dependent opaque cookieAnything of the pointer type can be placed here. The macros
          NG_HOOK_SET_PRIVATE(hook,
          value) andNG_HOOK_PRIVATE(hook)
          set and retrieve this property, respectively.An associate nodeThe macro
          NG_HOOK_NODE(hook)
          finds the associated node.A peer hook (hook_p)The other hook in this connected pair. The
          NG_HOOK_PEER(hook)
          macro finds the peer.ReferencesThe
          NG_HOOK_REF(hook)
          andNG_HOOK_UNREF(hook)
          macros increment and decrement the hook reference count accordingly.
          After decrement you should always assume the hook has been freed
          unless you have another reference still valid.Override receive functionsThe
          NG_HOOK_SET_RCVDATA(hook,
          fn) andNG_HOOK_SET_RCVMSG(hook,
          fn) macros can be used to set override methods
          that will be used in preference to the generic receive data and
          receive message functions. To unset these, use the macros to set them
          toNULL. They will only be used for data and
          messages received on the hook on which they are set. The maintenance of the names, reference
        counts, and linked list of hooks for each node is handled automatically
        by the netgraphsubsystem. Typically a node's
        private info contains a back-pointer to the node or hook structure,
        which counts as a new reference that must be included in the reference
        count for the node. When the node constructor is called, there is
        already a reference for this calculated in, so that when the node is
        destroyed, it should remember to do aNG_NODE_UNREF()
        on the node. From a hook you can obtain the corresponding node, and from a
        node, it is possible to traverse all the active hooks. A current example of how to define a node can always be seen
        in src/sys/netgraph/ng_sample.c and should be
        used as a starting point for new node writers. Control messages have the following structure: 
#define NG_CMDSTRSIZ    32      /* Max command string (including null) */
struct ng_mesg {
  struct ng_msghdr {
    u_char      version;        /* Must equal NG_VERSION */
    u_char      spare;          /* Pad to 4 bytes */
    uint16_t    spare2;
    uint32_t    arglen;         /* Length of cmd/resp data */
    uint32_t    cmd;            /* Command identifier */
    uint32_t    flags;          /* Message status flags */
    uint32_t    token;          /* Reply should have the same token */
    uint32_t    typecookie;     /* Node type understanding this message */
    u_char      cmdstr[NG_CMDSTRSIZ];  /* cmd string +   */
  } header;
  char  data[];                 /* placeholder for actual data */
};
#define NG_ABI_VERSION  12              /* Netgraph kernel ABI version */
#define NG_VERSION      8               /* Netgraph message version */
#define NGF_ORIG        0x00000000      /* The msg is the original request */
#define NGF_RESP        0x00000001      /* The message is a response */ Control messages have the fixed header shown above, followed by a
    variable length data section which depends on the type cookie and the
    command. Each field is explained below: 
  versionIndicates the version of the netgraphmessage
      protocol itself. The current version isNG_VERSION.arglenThis is the length of any extra arguments, which begin at
      data.flagsIndicates whether this is a command or a response control message.tokenThe token is a means by which a sender can match a
      reply message to the corresponding command message; the reply always has
      the same token.typecookieThe corresponding node type's unique 32-bit value. If a node does not
      recognize the type cookie it must reject the message by returning
      EINVAL.Each type should have an include file that defines
        the commands, argument format, and cookie for its own messages. The
        typecookie ensures that the same header file was included by both sender
        and receiver; when an incompatible change in the header file is made,
        the typecookie
        must be changed.
        The de-facto method for generating unique type cookies is to take the
        seconds from the Epoch at the time the header file is written (i.e., the
        output of “date-u+%s”). There is a predefined typecookie
        NGM_GENERIC_COOKIEfor the
        generic node type, and a corresponding set of
        generic messages which all nodes understand. The handling of these
        messages is automatic.cmdThe identifier for the message command. This is type specific, and is
      defined in the same header file as the typecookie.cmdstrRoom for a short human readable version of command
      (for debugging purposes only). Some modules may choose to implement messages from more than one
    of the header files and thus recognize more than one type cookie. Control messages are in binary format for efficiency. However, for
    debugging and human interface purposes, and if the node type supports it,
    control messages may be converted to and from an equivalent ASCII form. The
    ASCII form is similar to the binary form, with two exceptions: 
  The cmdstr header field must contain the ASCII name
      of the command, corresponding to the cmd header
      field.The arguments field contains a NUL-terminated
      ASCII string version of the message arguments. In general, the arguments field of a control message can be any
    arbitrary C data type. Netgraphincludes parsing
    routines to support some pre-defined datatypes in ASCII with this simple
    syntax: 
  Integer types are represented by base 8, 10, or 16 numbers.Strings are enclosed in double quotes and respect the normal C language
      backslash escapes.IP addresses have the obvious form.Arrays are enclosed in square brackets, with the elements listed
      consecutively starting at index zero. An element may have an optional
      index and equals sign (‘=’)
      preceding it. Whenever an element does not have an explicit index, the
      index is implicitly the previous element's index plus one.Structures are enclosed in curly braces, and each field is specified in
      the form fieldname=value.Any array element or structure field whose value is equal to its
      “default value” may be omitted. For integer types, the
      default value is usually zero; for string types, the empty string.Array elements and structure fields may be specified in any order. Each node type may define its own arbitrary types by providing the
    necessary routines to parse and unparse. ASCII forms defined for a specific
    node type are documented in the corresponding man page. There are a number of standard predefined messages that will work
    for any node, as they are supported directly by the framework itself. These
    are defined in
    <netgraph/ng_message.h>along with the basic layout of messages and other similar information. 
  NGM_CONNECTConnect to another node, using the supplied hook names on either end.NGM_MKPEERConstruct a node of the given type and then connect to it using the
      supplied hook names.NGM_SHUTDOWNThe target node should disconnect from all its neighbours and shut down.
      Persistent nodes such as those representing physical hardware might not
      disappear from the node namespace, but only reset themselves. The node
      must disconnect all of its hooks. This may result in neighbors shutting
      themselves down, and possibly a cascading shutdown of the entire connected
      graph.NGM_NAMEAssign a name to a node. Nodes can exist without having a name, and this
      is the default for nodes created using the
      NGM_MKPEERmethod. Such nodes can only be
      addressed relatively or by their ID number.NGM_RMHOOKAsk the node to break a hook connection to one of its neighbours. Both
      nodes will have their “disconnect” method invoked. Either
      node may elect to totally shut down as a result.NGM_NODEINFOAsks the target node to describe itself. The four returned fields are the
      node name (if named), the node type, the node ID and the number of hooks
      attached. The ID is an internal number unique to that node.NGM_LISTHOOKSThis returns the information given by
      NGM_NODEINFO, but in addition includes an array of
      fields describing each link, and the description for the node at the far
      end of that link.NGM_LISTNAMESThis returns an array of node descriptions (as for
      NGM_NODEINFO) where each entry of the array
      describes a named node. All named nodes will be described.NGM_LISTNODESThis is the same as NGM_LISTNAMESexcept that all
      nodes are listed regardless of whether they have a name or not.NGM_LISTTYPESThis returns a list of all currently installed
      netgraphtypes.NGM_TEXT_STATUSThe node may return a text formatted status message. The status
      information is determined entirely by the node type. It is the only
      “generic” message that requires any support within the node
      itself and as such the node may elect to not support this message. The
      text response must be less than NG_TEXTRESPONSEbytes in length (presently 1024). This can be used to return general
      status information in human readable form.NGM_BINARY2ASCIIThis message converts a binary control message to its ASCII form. The
      entire control message to be converted is contained within the arguments
      field of the NGM_BINARY2ASCIImessage itself. If
      successful, the reply will contain the same control message in ASCII form.
      A node will typically only know how to translate messages that it itself
      understands, so the target node of theNGM_BINARY2ASCIIis often the same node that would
      actually receive that message.NGM_ASCII2BINARYThe opposite of NGM_BINARY2ASCII. The entire
      control message to be converted, in ASCII form, is contained in the
      arguments section of theNGM_ASCII2BINARYand need
      only have the flags, cmdstr,
      and arglen header fields filled in, plus theNUL-terminated string version of the arguments in
      the arguments field. If successful, the reply contains the binary version
      of the control message. In addition to the control messages that affect nodes with respect
    to the graph, there are also a number of
    flow
    control messages defined. At present these are
    not handled
    automatically by the system, so nodes need to handle them if they are going
    to be used in a graph utilising flow control, and will be in the likely path
    of these messages. The default action of a node that does not understand
    these messages should be to pass them onto the next node. Hopefully some
    helper functions will assist in this eventually. These messages are also
    defined in
    <netgraph/ng_message.h>and
    have a separate cookieNG_FLOW_COOKIEto help
    identify them. They will not be covered in depth here. The base netgraphcode may either be
    statically compiled into the kernel or else loaded dynamically as a KLD via
    kldload(8).
    In the former case, include options NETGRAPH
 in your kernel configuration file. You may also include selected
    node types in the kernel compilation, for example: options NETGRAPH
 options NETGRAPH_SOCKET
 options NETGRAPH_ECHO
 Once the netgraphsubsystem is loaded,
    individual node types may be loaded at any time as KLD modules via
    kldload(8).
    Moreover,netgraphknows how to automatically do
    this; when a request to create a new node of unknown type
    type is made,netgraphwill
    attempt to load the KLD module
    ng_⟨type⟩.ko. Types can also be installed at boot time, as certain device
    drivers may want to export each instance of the device as a
    netgraphnode. In general, new types can be installed at any time
    from within the kernel by calling
    ng_newtype(),
    supplying a pointer to the type's struct ng_type
    structure. The
    NETGRAPH_INIT()
    macro automates this process by using a linker set. Several node types currently exist. Each is fully documented in
    its own man page: 
  SOCKETThe socket type implements two new sockets in the new protocol domain
      PF_NETGRAPH. The new sockets protocols areNG_DATAandNG_CONTROL,
      both of typeSOCK_DGRAM. Typically one of each is
      associated with a socket node. When both sockets have closed, the node
      will shut down. TheNG_DATAsocket is used for
      sending and receiving data, while theNG_CONTROLsocket is used for sending and receiving control messages. Data and
      control messages are passed using the
      sendto(2)
      and
      recvfrom(2)
      system calls, using a struct sockaddr_ng socket
      address.HOLEResponds only to generic messages and is a “black hole” for
      data. Useful for testing. Always accepts new hooks.ECHOResponds only to generic messages and always echoes data back through the
      hook from which it arrived. Returns any non-generic messages as their own
      response. Useful for testing. Always accepts new hooks.TEEThis node is useful for “snooping”. It has 4 hooks:
      left, right,
      left2right, and right2left.
      Data entering from the right is passed to the
      left and duplicated on
      right2left, and data entering from the
      left is passed to the right
      and duplicated on left2right. Data entering from
      left2right is sent to the
      right and data from right2left
      to left.RFC1490 MUXEncapsulates/de-encapsulates frames encoded according to RFC 1490. Has a
      hook for the encapsulated packets (downstream) and
      one hook for each protocol (i.e., IP, PPP, etc.).FRAME RELAY MUXEncapsulates/de-encapsulates Frame Relay frames. Has a hook for the
      encapsulated packets (downstream) and one hook for
      each DLCI.FRAME RELAY LMIAutomatically handles frame relay “LMI” (link management
      interface) operations and packets. Automatically probes and detects which
      of several LMI standards is in use at the exchange.TTYThis node is also a line discipline. It simply converts between
      mbuf frames and sequential serial data, allowing a
      TTY to appear as a netgraphnode. It has a
      programmable “hotkey” character.ASYNCThis node encapsulates and de-encapsulates asynchronous frames according
      to RFC 1662. This is used in conjunction with the TTY node type for
      supporting PPP links over asynchronous serial lines.ETHERNETThis node is attached to every Ethernet interface in the system. It allows
      capturing raw Ethernet frames from the network, as well as sending frames
      out of the interface.INTERFACEThis node is also a system networking interface. It has hooks representing
      each protocol family (IP, IPv6) and appears in the output of
      ifconfig(8).
      The interfaces are named “ng0”,
      “ng1”, etc.ONE2MANYThis node implements a simple round-robin multiplexer. It can be used for
      example to make several LAN ports act together to get a higher speed link
      between two machines.Various PPP related nodesThere is a full multilink PPP implementation that runs in
      netgraph. The net/mpd5
      port can use these modules to make a very low latency high capacity PPP
      system. It also supports PPTP VPNs using the PPTP node.PPPOEA server and client side implementation of PPPoE. Used in conjunction with
      either
      ppp(8)
      or the net/mpd5 port.BRIDGEThis node, together with the Ethernet nodes, allows a very flexible
      bridging system to be implemented.KSOCKETThis intriguing node looks like a socket to the system but diverts all
      data to and from the netgraphsystem for further
      processing. This allows such things as UDP tunnels to be almost trivially
      implemented from the command line. Refer to the section at the end of this man page for more nodes
    types. Whether a named node exists can be checked by trying to send a
    control message to it (e.g., NGM_NODEINFO). If it
    does not exist,ENOENTwill be returned. All data messages are mbuf chains with the
    M_PKTHDRflag set. Nodes are responsible for freeing what they allocate. There are
    three exceptions: 
  Mbufs sent across a data link are never to be freed
      by the sender. In the case of error, they should be considered freed.Messages sent using one of
      NG_SEND_MSG_*()
      family macros are freed by the recipient. As in the case above, the
      addresses associated with the message are freed by whatever allocated them
      so the recipient should copy them if it wants to keep that
    information.Both control messages and data are delivered and
      queued with a netgraphitem. The
      item must be freed usingNG_FREE_ITEM(item)
      or passed on to another node. 
  <netgraph/netgraph.h>Definitions for use solely within the kernel by
      netgraphnodes.<netgraph/ng_message.h>Definitions needed by any file that needs to deal with
      netgraphmessages.<netgraph/ng_socket.h>Definitions needed to use netgraphsocket type nodes.<netgraph/ng_>⟨type⟩.hDefinitions needed to use netgraphtype nodes, including the type cookie
    definition./boot/kernel/netgraph.koThe netgraphsubsystem loadable KLD module./boot/kernel/ng_⟨type⟩.koLoadable KLD module for node type type.src/sys/netgraph/ng_sample.cSkeleton netgraphnode. Use this as a starting
      point for new node types. There is a library for supporting user-mode programs that wish to
    interact with the netgraphsystem. See
    netgraph(3)
    for details. Two user-mode support programs,
    ngctl(8)
    and
    nghook(8),
    are available to assist manual configuration and debugging. There are a few useful techniques for debugging new node types.
    First, implementing new node types in user-mode first makes debugging
    easier. The tee node type is also useful for
    debugging, especially in conjunction with
    ngctl(8)
    and
    nghook(8). Also look in /usr/share/examples/netgraph
    for solutions to several common networking problems, solved using
    netgraph. socket(2),
    netgraph(3),
    ng_async(4),
    ng_bluetooth(4),
    ng_bpf(4),
    ng_bridge(4),
    ng_btsocket(4),
    ng_car(4),
    ng_cisco(4),
    ng_device(4),
    ng_echo(4),
    ng_eiface(4),
    ng_etf(4),
    ng_ether(4),
    ng_frame_relay(4),
    ng_gif(4),
    ng_gif_demux(4),
    ng_hci(4),
    ng_hole(4),
    ng_hub(4),
    ng_iface(4),
    ng_ip_input(4),
    ng_ipfw(4),
    ng_ksocket(4),
    ng_l2cap(4),
    ng_l2tp(4),
    ng_lmi(4),
    ng_mppc(4),
    ng_nat(4),
    ng_netflow(4),
    ng_one2many(4),
    ng_patch(4),
    ng_ppp(4),
    ng_pppoe(4),
    ng_pptpgre(4),
    ng_rfc1490(4),
    ng_socket(4),
    ng_split(4),
    ng_tee(4),
    ng_tty(4),
    ng_ubt(4),
    ng_UI(4),
    ng_vjc(4),
    ng_vlan(4),
    ngctl(8),
    nghook(8) The netgraphsystem was designed and first
    implemented at Whistle Communications, Inc. in a version of
    FreeBSD 2.2 customized for the Whistle InterJet. It
    first made its debut in the main tree in FreeBSD
    3.4. 
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