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NAMEeasyrpg-player - Interpreter for RPG Maker 2000/2003 games SYNOPSISeasyrpg-player [<optional flags>...] DESCRIPTIONEasyRPG Player is an open source interpreter for RPG Maker 2000 and 2003 games. It aims to support all features of unmodified games and also has some support for some additional binary patches. OPTIONSEngine options--autobattle-algo ALGO Which AutoBattle algorithm to use. Possible options:
•'RPG_RT' - The default RPG_RT compatible algo,
including RPG_RT bugs
•'RPG_RT+' - The default RPG_RT compatible algo,
with bug fixes
•'ATTACK' - Like RPG_RT+, but only physical
attacks, no skills
-c, --config-path PATH Set a custom configuration path. When not specified, the
configuration folder in the users home directory is used. The default
configuration path is '$XDG_CONFIG_HOME/EasyRPG/Player'.
--encoding ENCODING Instead of autodetecting the encoding or using the one in
'RPG_RT.ini', the specified encoding is used. 'ENCODING' is the number of the
codepage used in Windows. Common encodings:
•'932' - Japanese (Shift-JIS)
•'936' - Simplified Chinese (GB2312)
•'949' - Korean (Unified Hangul)
•'950' - Traditional Chinese (Big5)
•'1250' - Central European
•'1251' - Cyrillic
•'1252' - Western European (Latin 1)
Note For games that only use ASCII (English games) use '1252'. --enemyai-algo ALGO Which EnemyAI algorithm to use. Possible options:
•'RPG_RT' - The default RPG_RT compatible algo,
including RPG_RT bugs
•'RPG_RT+' - The default RPG_RT compatible algo,
with bug fixes
--engine ENGINE Disable autodetection of the simulated engine. Possible
options:
•'rpg2k' - RPG Maker 2000 (v1.00 - v1.10)
•'rpg2kv150' - RPG Maker 2000 (v1.50 -
v1.51)
•'rpg2ke' - RPG Maker 2000 RPG Maker 2000 (English
release, v1.61)
•'rpg2k3' - RPG Maker 2003 (v1.00 - v1.04)
•'rpg2k3v105' - RPG Maker 2003 (v1.05 -
v1.09a)
•'rpg2k3e' - RPG Maker 2003 RPG Maker 2003
(English release, v1.12)
--font1 FILE Path to a font to use for the first font. The system
graphic of the game determines whether font 1 or 2 is used. When no font is
selected or the selected font lacks certain glyphs the built-in pixel font is
used.
--font1-size PX Size of font 1 in pixels. The default value is 12.
--font2 FILE Path to a font to use for the second font. See font 1 for
further information.
--font2-size PX Size of font 2 in pixels. The default value is 12.
--font-path PATH Configures the path where the settings scene looks for
fonts. The user can choose from any font in the directory. This is more
flexible than using --font1 or --font2 directly. The default
path is 'config-path/Font'.
--language LANG Loads the game translation in language/'LANG'
folder.
--load-game-id ID Skip the title scene and load SaveID.lsd ('ID' is
padded to two digits).
--log-file FILE Path to the logfile. The Player will write diagnostic
messages to this file. The default logfile is
'$XDG_STATE_HOME/EasyRPG-Player.log'.
--new-game Skip the title scene and start a new game directly.
--no-log-color Disable colors in terminal log.
--no-rtp Disable support for the Runtime Package (RTP). Will lead
to checkerboard graphics and silent music/sound effects in games depending on
the RTP.
--patch-antilag-switch SWITCH Disables event page refreshing when the switch 'SWITCH'
is set to 'ON'.
--patch-common-this Enable usage of This Event in common events in any
version of the engine. By default, this behaviour is only enabled for RPG
Maker 2003 v1.12.
--patch-direct-menu VAR Directly access subscreens of the default menu by setting
VAR. See also:
<https://dev.makerpendium.de/docs/patch_db/main-en.htm?page=direct_menu>
--patch-dynrpg Enable limited support for the DynRPG patch from Cherry.
The patches are not loaded from DLL files, but re-implemented by the engine.
See also:
<https://rpg-maker.cherrytree.at/dynrpg/getting_started.html>
--patch-easyrpg Enable EasyRPG extensions such as support for 32 bit
images and large charsets.
--patch-key-patch Enable support for the Key Patch by Ineluki.
--patch-maniac [N] Enable support for the Maniac Patch by BingShan. Values
for N:
•1: Enable the patch (default)
•2: Enable the patch but do not adjust variable
ranges to 32-bit.
Not adjusting the variable ranges is useful if you are adding the patch to an existing game, as this reduces the likelihood that the game will stop working. --patch-pic-unlock Picture movement is not interrupted by messages in any
version of the engine. By default, this behaviour is only enabled for RPG
Maker 2003 v1.12.
--patch-rpg2k3-cmds Support all RPG Maker 2003 event commands in any version
of the engine.
--no-patch Disable all engine patches.
Note Providing any patch option disables the patch autodetection of the
engine.
--project-path PATH Instead of using the working directory, the game in
'PATH' is used.
--record-input FILE Record all button inputs to 'FILE'.
--replay-input FILE Replays button input from 'FILE', as generated by
--record-input. If the RNG seed (--seed) and the state of the
save file directory are the same as it was when the log was recorded, this
should reproduce an identical run to the one recorded.
--rtp-path PATH Adds 'PATH' to the RTP directory list and use this one
with highest precedence.
--save-path PATH Instead of storing save files in the game directory they
are stored in 'PATH'. The directory must exist.
Note When using the game browser all games will share the same save directory! --seed SEED Seeds the random number generator.
Video options--fps-limit In combination with --no-vsync sets a custom
frames per second limit. If unspecified, the default is 60 fps. Set to 0 or
use --no-fps-limit to disable the frame limiter. This option may not be
supported on all platforms.
--fps-render-window Render the frames per second counter in both fullscreen
and windowed mode. Can be disabled with --no-fps-render-window.
--fullscreen Start in fullscreen mode.
--game-resolution RESOLUTION Force a different game resolution. RPG Maker games are
designed for 320x240. This option fakes certain metrics to make games run at
higher resolutions. Rendering in a different resolution can cause graphical
glitches or break games entirely. Possible options:
•'original' - 320x240 (4:3), the default
resolution
•'widescreen' - 416x240 (16:9)
•'ultrawide' - 560x240 (21:9)
--pause-focus-lost Pause the game when the window has no focus. Can be
disabled with --no-pause-focus-lost.
--scaling MODE How the video output is scaled. Possible options:
•'nearest' - Scale to screen size using nearest
neighbour algorithm. This is fast, but causes scaling artifacts.
•'integer' - Like 'nearest' but scales to a
multiple of the game resolution to avoid artifacts.
•'bilinear' - Like 'nearest' but apply a bilinear
filter to avoid the artifacts.
--show-fps Enable display of the frames per second counter. When in
windowed mode it is shown inside the window. When in fullscreen mode it is
shown in the titlebar. Use --fps-render-window to always show the
counter inside the window. Can be disabled with --no-show-fps.
--stretch Ignore the aspect ratio and stretch video output to the
entire width of the screen. Can be disabled with --no-stretch.
--vsync Enables vertical sync. Vsync may or may not be supported
on all platforms. Check the engine log to verify whether or not vsync actually
is being used. Can be disabled with --no-vsync.
--window Start in windowed mode.
Audio options--disable-audio Disable audio (in case you prefer your own music).
--music-volume VOLUME Set the volume of background music to a value from 0 to
100.
--sound-volume VOLUME Set the volume of sound effects to a value from 0 to
100.
--soundfont FILE Adds 'FILE' to the list of soundfonts used for playing
MIDI files and use this one with highest precedence. The soundfont must be in
SF2 format.
--soundfont-path P Configures the path where the settings scene looks for
soundfonts. The user can choose from any soundfont in the directory. This is
more flexible than using --soundfont directly. The default path is
'config-path/Soundfont'.
Debug options--battle-test MONSTERPARTY Starts a battle test with the specified monster party.
This is for starting battle tests in RPG Maker 2000.
--battle-test MONSTERPARTY FORMATION CONDITION TERRAIN Starts a battle test with the specified monster party,
formation, start condition and terrain. This is for starting battle tests in
RPG Maker 2003.
--hide-title Hide the title background image and center the command
menu.
--start-map-id ID Overwrite the map used for new games and use
MapID.lmu instead ('ID' is padded to four digits).
Note Incompatible with --load-game-id. --start-position X Y Overwrite the party start position and move the party to
position ('X', 'Y').
Note Incompatible with --load-game-id. --start-party A [B ...] Overwrite the starting party members with the actors with
IDs 'A', 'B', '...'
Note Incompatible with --load-game-id. --test-play Enable TestPlay (Debug) mode.
Other options-v, --version Display program version and exit.
-h, --help Display help and exit.
For compatibility with the original RPG Maker runtime the following legacy arguments are supported: BattleTest ID Same as --battle-test. The argument list starts at
the 4th argument.
HideTitle Same as --hide-title.
TestPlay Same as --test-play.
Window Same as --window.
ENVIRONMENT'RPG2K_RTP_PATH' Full path to a directory containing an extracted RPG
Maker 2000 Runtime Package (RTP).
'RPG2K3_RTP_PATH' Full path to a directory containing an extracted RPG
Maker 2003 RTP.
'RPG_RTP_PATH' Full path to a directory containing a combined RTP.
Note All '*_RTP_PATH' variables support directory lists, using colon
(':') or
'SDL_SOUNDFONTS' List of soundfonts in sf2 format to use when playing MIDI
files. The first existing soundfont is used.
Note Use colon (':') or semicolon (';') as separator. Use '--soundfont'
FILESEasyRPG.iniSets game-specific settings to alter the engine behaviour. It follows a simple Key=Value syntax in multiple sections. Options in section 'Game': NewGame=1 Same as --new-game.
FakeResolution=1 When 'WinW'/'WinH' in 'RPG_RT.ini' are used, enable the
metric faking algorithm used by --game-resolution.
Engine=ENGINE Same as --engine.
Options in section 'Patch' (see also options starting with --patch): AntiLagSwitch=SWITCH Same as --patch-anti-lag-switch 'SWITCH'.
CommonThisEvent=1 Same as --patch-common-this.
DynRPG=1 Same as --patch-dynrpg.
KeyPatch=1 Same as --patch-key-patch.
Maniac=1 Same as --patch-maniac.
PicUnlock=1 Same as --patch-pic-unlock.
RPG2k3Commands=1 Same as --patch-rpg2k3-commands.
Note Providing any patch option disables the patch autodetection of the engine. Example: [Game] NewGame=1 Engine=rpg2k [Patch] CommonThisEvent=1 Maniac=1 Note Values in the configuration file will overwrite auto-detected
ones,
RPG_RT.iniThe game configuration file. It follows a simple Key=Value syntax in multiple sections. Options in section 'RPG_RT': GameTitle=TITLE Title shown in the titlebar. The string must have the
same encoding as the game (see also --encoding).
FullPackageFlag=1 Indicates that the game does not use assets from the
Runtime Package (RTP).
WinW=WIDTH Set a custom screen width in pixels. Use this in
combination with WinH. The x and y coordinates are at the top-left
corner. This behaviour can be altered with FakeResolution.
WinH=HEIGHT Set a custom screen height.
Note These resolution options were invented by the Maniac Patch but
they are
Options in section 'EasyRPG': Encoding=ENCODING Same as --encoding.
Example: [RPG_RT] GameTitle=My Game FullPackageFlag=1 WinW=640 WinH=480 [EasyRPG] Encoding=1252 'Encoding=1252' sets the correct encoding for most English games. Note Values in the configuration file will overwrite auto-detected
ones,
REPORTING BUGSBugs should be reported at the issue tracker: <https://github.com/EasyRPG/Player/issues> COPYRIGHT / AUTHORSEasyRPG Player is Copyright © 2007-2025 the EasyRPG authors, see file AUTHORS.md for details. This program is free software; you can redistribute it and/or modify it under the terms of the GNU GPL version 3. See the file COPYING or <http://gnu.org/licenses/gpl.html> for details. SEE ALSOmkxp - An open source RGSS (Ruby Game Scripting System) interface implementation that aims to support games created by "RPG Maker XP", "RPG Maker VX" and "RPG Maker VX Ace". For additional information about EasyRPG software and related projects there is a wiki: <https://wiki.easyrpg.org>
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