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FREECIV21-SERVER(6) |
Freeciv21 Manual |
FREECIV21-SERVER(6) |
freeciv21-server - The server for the Freeciv21 game.
freeciv21-server [ -f|--file <FILE> ] [
-l|--log <FILE> ] [ -p|--port <PORT> ] [ -r|--read
<FILE> ] [ -s|--saves <DIR> ] [ --ruleset
<RULESET> ] [ -a|--auth ] [ -D|--Database <FILE> ]
[ -G|--Guests ] [ -N|--Newusers ] [ -h|--help ] [ -v|--version ]
Freeciv21 is a free open source turn-based empire-building 4x
strategy game, in which each player becomes the leader of a civilization.
You compete against several opponents to build cities and use them to
support a military and an economy. Players strive to complete an empire that
survives all encounters with its neighbors to emerge victorious. Play begins
at the dawn of history in 4,000 BCE.
Freeciv21 takes its roots in the well-known FOSS game Freeciv and
extends it for more fun, with a revived focus on competitive multiplayer
environments. Players can choose from over 500 nations and can play against
the computer or other people in an active online community.
The code is maintained by the team over at Longturn.net and is
based on the QT framework. The game supports both hex and square tiles and
is easily modified to create custom rules.
An HTML version of this manual page along with much more
information is available on our documentation website at
https://longturn.readthedocs.io/.
This is the server program used to establish a Freeciv21
server. For more information on the game, refer to freeciv21-client(6).
This manual page only lists the command line arguments for the
server program. For details of the directives a server administrator
can use to control aspects of the server, see freeciv21-game-manual(6).
The following options are accepted on the command line of the
server. They may not be combined as with other tools. For example:
freeciv21-server -fp savegame.sav 5556 will not work. Instead you
will need to enter each option separately, such as, freevic21-server -s
savegame.sav -p 5556.
TIP:
It is generally considered a best practice to write a
.sh script to run your server. This way you do not have to remember all
the command line options to use every time you run your server.
- -A, --Announce
<PROTO>
- Announce game in LAN using protocol PROTO (IPv4/IPv6/none). Default is
IPv4. Options include: IPv4, IPv6, or
none.
- -B, --Bind-meta
<ADDR>
- Connect to metaserver from this address. Default will be your public IP
address assigned from your internet service provider.
NOTE:
With regard to the command line arguments concerning the
metaserver, Freeciv21 does not have its own metaserver at this time and the
legacy Freeciv metaserver does not support Freeciv21. This means, right now,
that all commands related to the metaserver are held over from the fork from
legacy Freeciv until the Longturn community creates a custom metaserver.
- -b, --bind
<ADDR>
- Listen for clients on ADDR. Default is the IP address of the server
computer.
- -d, --debug
<LEVEL>
- Set debug log level (fatal/critical/warning/info/debug). Default log level
is info.
- -e,
--exit-on-end
- When a game ends, exit instead of restarting.
- -F, --Fatal
- Raise a signal on failed assertion. An assertion is a code calculation
error. With this set, the server process will SEGFAULT instead of issuing
a warning message to the terminal console.
- -f, --file
<FILE>
- Load saved game FILE. Useful when wanting to restart a game.
- -i, --identity
<ADDR>
- Be known as ADDR at metaserver or LAN client.
- -k, --keep
- Keep updating game information on metaserver even after failure. Default
is not to keep updating.
- -l, --log
<FILE>
- Use FILE as logfile. Generally a very good idea when running a
server.
- -M, --Metaserver
<ADDR>
- Set ADDR as metaserver address. Allows you to point to a specific
metaserver instead of the default: https://meta.freeciv.org/
- -m, --meta
- Notify metaserver and send server's info.
- -p, --port
<PORT>
- Listen for clients on port PORT. Default is 5556 as assigned by
IANA
- -q, --quitidle
<TIME>
- Quit if no players for TIME seconds.
- -R, --Ranklog
<FILE>
- Use FILE as ranking logfile. Generally a very good idea when running a
server.
- -r, --read
<FILE>
- Read startup file FILE.
- -S, --Serverid
<ID>
- Sets the server id to ID.
- -s, --saves
<DIR>
- Save games to directory DIR. Generally a very good idea to save games at
least every turn and depending on how long the turns are set to, to save
within a turn. In the case of a server crash, restarting from a save comes
in very handy.
- -t,
--timetrack
- Prints stats about elapsed time on misc tasks. Typically used to test code
performance.
- -w,
--warnings
- Warn about deprecated modpack constructs.
- --ruleset
<RULESET>
- Load ruleset RULESET. Default is the Civ2Civ3 ruleset.
- --scenarios
<DIR>
- Save scenarios to directory DIR.
- -a, --auth
- Enable database authentication (requires --Database).
- -D, --Database
<FILE>
- Enable database connection with configuration from FILE.
- -G,
--Guests
- Allow guests to login if auth is enabled. See
- -N,
--Newusers
- Allow new users to login if auth is enabled.
- -h, --help
- Display help on command line options and quits.
- --help-all
- Display help including Qt specific options and quits.
- -v,
--version
- Display version information and quits.
The freeciv21-server requires the default ruleset files to be
readable at start.
- civ2civ3/buildings.ruleset
- civ2civ3/cities.ruleset
- civ2civ3/effects.ruleset
- civ2civ3/game.ruleset
- civ2civ3/governments.ruleset
- civ2civ3/nations.rulest
- civ2civ3/styles.ruleset
- civ2civ3/techs.ruleset
- civ2civ3/terrain.ruleset
- civ2civ3/units.ruleset
- civ2civ3/script.lua
- default/default.lua
- default/nationlist.ruleset
These files are for the default ruleset for the game (civ2civ3),
which are loaded if you do not use the --ruleset argument. Alternate
rules can be loaded with the rulesetdir directive in a start up
script. Type help rulesetdir at the server command prompt for more
information.
If you are going to enable user authentication, you will need the
database.lua file. The file is available on the GitHub repository
(see below).
The Freeciv21 server accepts these environment variables:
- FREECIV_CAPS
- A string containing a list of "capabilities" provided by the
server. The compiled default should be correct for most purposes, but if
you are familiar with the capability string facility in the source you may
use it to enforce some constraints between clients and server.
- FREECIV_COMPRESSION_LEVEL
- Sets the compression level for network traffic.
- FREECIV_MULTICAST_GROUP
- Sets the multicast group (for the LAN tab).
- FREECIV_DATA_PATH
- A colon separated list of directories pointing to the Freeciv21 data
directories. By default Freeciv21 looks in the following directories, in
order, for any data files: the current directory; the "data"
subdirectory of the current directory; the subdirectory
".local/share/freeciv21" in the user's home directory; and the
directory where the files are placed by running "cmake --target
install".
- FREECIV_SAVE_PATH
- A colon separated list of directories pointing to the Freeciv21 save
directories. By default Freeciv21 looks in the following directories, in
order, for save files: the current directory; and the subdirectory
".local/share/freeciv21/saves" in the user's home directory.
(This does not affect where the server creates save game
files. See the --saves option for that.)
- FREECIV_SCENARIO_PATH
- A colon separated list of directories pointing to the Freeciv21 scenario
directories. By default Freeciv21 looks in the following directories, in
order, for scenario files: the current directory; the
"data/scenarios" subdirectory of the current directory; the
subdirectory ".local/share/freeciv21/scenarios" in the user's
home directory; and the directory where the files are placed by running
"cmake --target install".
(This does not affect where the server creates scenario files.
See the --scenarios option for that.)
- HOME
- Specifies the user's home directory. For example,
"""http://my_proxy_address/""".
- http_proxy
- Set this variable accordingly when using a proxy.
- LANG or
LANGUAGE
- Sets the language and locale on some platforms.
- LC_ALL or
LC_CTYPE
- Similar to LANG (see documentation for your system).
- USER
- Specifies the username of the current user.
Please report bugs to the Freeciv21 bug tracker at
https://github.com/longturn/freeciv21/issues/new/choose
See the Longturn home page at https://longturn.net/. You
can also find the code repository at
https://github.com/longturn/freeciv21/.
Freeciv21 and Freeciv Contributors
GPL-3.0-or-later, Freeciv21 and Freeciv Contributors
Visit the GSP FreeBSD Man Page Interface. Output converted with ManDoc.
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