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Man Pages
FREEDOKO(6)   FREEDOKO(6)

freedoko - A free game of Doppelkopf

freedoko [OPTIONS] [filename]

The game ‘Doppelkopf’ is a card game for four or more Players similar to`‘Skat’ (like xskat). A game is played by four players. Doppelkopf originates probably from the mostly in south germany played game ‘Schafkopf’. The game is written for Linux and Windows.

These programs follow the usual GNU command line syntax, with long options starting with two dashes (-). A summary of options is included below or can be get with freedoko -?.

-h -?, --help

print this help, quits

-v, --version

print the version, quits

-L, --license

print some info about the license (GPL), quits

--defines

print the defines (compile time), quits

--directories

print the directories FreeDoko searchs, quits

--debug [string]

output debug information (p.e. gameplay, heuristics, table) "heuristics": output for all heuristics (that support it) heuristic name: output for a specific heuristics "init ui": the ui initialization "table": display the layout of the table "mouse": mouse coordinates "screenshots": create screenshots for each card played (in the desktop) The following flags regulate additional information in each output "codeline": add information about the code position (default on) "time": add time information (default off) "clock": add processor time information (default off)

-u, --ui [string]

setting the ui type. Til now, only gtkmm is implemented

--settings [string]

file with (extra) settings to load

-n, --name [string]

the name of the player

-l, --language [string]

the language (shortform or longform)

-C, --cardset [string]*

the cardset

-H, --cards-height [number]

the height of the cards

-s, --seed [number]

set the starting seed. This value will be overwritten by a loaded party, so use with -.

-b, --bug-report [filename]

replay the bug report

-r, --references [dirname]

check the references in the directory

--auto-bug-reports

automatically create bug reports for hardcoded situations

--fast-play

automate some behaviour

bitwise settings:

1 automatic party start
2 ai players
4 random ai
8 skip pauses
16 skip gameplay informations
32 skip game finished dialog
64 show all hands 128 skip party finished dialog 256 quit when finished 512 seed info (see below)

--seed-info

print the seeds and some information on stdout (overwrites the bit in fast-play)

--save-standard-aiconfig

saves the standard aiconfig in the ai directory in the private data directory under the filename standard.defensive.saved. Quits the program

--no-automatic-savings

do save nothing automatically

--threads [number]

number of threads to use when calculating (thread support must have been enabled for compiling)

[filename]

play the party in the file Per default the file current in the parties subdirectory is taken. If the file ends in .BugReport.FreeDoko or .Reference.FreeDoko the file is treated as a bug report.

-

when used as first option: do load neither the rules, the players nor the current party

Report bugs to freedoko@users.sourceforge.net

FreeDoko is mainly written by Diether Knof and Borg Enders.

Source: https://gitlab.com/dknof/FreeDoko

Main web site: http://free-doko.sourceforge.net/

Contact: <freedoko@users.sourceforge.net>

xskat (6)

Copyright © 2001 – 2020 by Diether Knof and Borg Enders. Free use of this software is granted under the terms of the GNU General Public License (GPL) either version 3 or (at your option) any later version.

07/19/2025  

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