FreeSynd - a cross-platform, GPLed reimplementation of engine for
the classic Bullfrog game, Syndicate (1993).
Freesynd sources two configuration files on startup -
/usr/local/etc/freesynd.ini and $HOME/.freesynd/user.conf, in
that order.
The directory in which the application can read these files can be
specified at runtime using the options described in OPTIONS section.
The configuration variables have to be set as follows:
- VARIABLE=value
- VARIABLE is the name of the variable and value is the value.
- Here is a list of options in
the freesynd.ini file:
- freesynd_data_dir
- Path to the FreeSynd "data" directory. If empty, the application
will look in a default directory. Only set this if you really need
to.
- data_dir
- Path to the original Syndicate "DATA" directory. If empty, this
will be the same as freesynd_data_dir.
- Here is a list of options
in the user.conf file:
- test_data
- (true/false) If true, the game will look for Original Syndicate Data and
test it
- fullscreen
- (true/false) If true, the game will run in fullscreen mode.
- play_intro
- (true/false) If true, the introduction will be played.
- language`
- 0:english, 1:français, 2:italiano, 3:deutsch
- save_data_dir
- Directory to save files. By default, it is a save directory near the
user.conf file.
In order to run FreeSynd a copy of ORIGINAL Syndicate is
required.
This game has been written by :
Stuart Binge
Benoit Blancard
Anders Eurenius
Tarjei Knapstad
Davor Ocelic
Joey Parrish
Joost Peters
Bohdan Stelmak
Bruce Sutherland
Unavowed
Trent Waddington
You can find more about the game on its homepage:
http://freesynd.sourceforge.net/