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Man Pages
MINETESTMAPPER(6) FreeBSD Games Manual MINETESTMAPPER(6)

minetestmapper - generate an overview image of a Minetest map

minetestmapper -i world_path -o output_image

See additional optional parameters below.

minetestmapper generates an overview image of a minetest map. This is a port of the original minetestmapper.py to C++, that is both faster and provides more functionality than the deprecated Python script.

-i world_path
Input world path.
-o output_image
Path to output image. (only PNG supported currently)

--bgcolor color
Background color of image, e.g. "--bgcolor #ffffff"

--scalecolor color
Color of scale, e.g. "--scalecolor #000000"

--playercolor color
Color of player indicators, e.g. "--playercolor #ff0000"

--origincolor color
Color of origin indicator, e.g. "--origincolor #ff0000"

--drawscale
Draw tick marks

--drawplayers
Draw player indicators

--draworigin
Draw origin indicator

--drawalpha
Allow nodes to be drawn with transparency

--noshading
Don't draw shading on nodes

--noemptyimage
Don't output anything when the image would be empty.

--min-y number
Don't draw nodes below this y value, e.g. "--min-y -25"

--max-y number
Don't draw nodes above this y value, e.g. "--max-y 75"

--backend backend
Use specific map backend; supported: sqlite3, leveldb, redis, postgresql, e.g. "--backend leveldb"

--geometry geometry
Limit area to specific geometry (x:y+w+h where x and y specify the lower left corner), e.g. "--geometry -800:-800+1600+1600"

--extent
Don't render the image, just print the extent of the map that would be generated, in the same format as the geometry above.

--zoom factor
Zoom the image by using more than one pixel per node, e.g. "--zoom 4"

--colors path
Forcefully set path to colors.txt file (it's autodetected otherwise), e.g. "--colors ../minetest/mycolors.txt"

--scales edges
Draw scales on specified image edges (letters t b l r meaning top, bottom, left and right), e.g. "--scales tbr"

--exhaustive mode
Select if database should be traversed exhaustively or using range queries, available: never, y, full, auto

Defaults to auto. You shouldn't need to change this, but doing so can improve rendering times on large maps. For these optimizations to work it is important that you set min-y and max-y when you don't care about the world below e.g. -60 and above 1000 nodes.

--dumpblock pos
Instead of rendering anything try to load the block at the given position (x,y,z) and print its raw data as hexadecimal.

Website: https://github.com/minetest/minetestmapper

Daniel Moerner

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