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OPENRA(6) FreeBSD Games Manual OPENRA(6)

openra - An Open Source modernization of the early 2D Command & Conquer games.

openra [Game.Mod=ra]

openra starts the game.

Display average FPS and tick/render times
Display a graph with various profiling traces
Numer of samples to average over when calculating tick and render times.
Check whether a newer version is available online.
Allow the collection of anonymous data such as Operating System, .NET runtime, OpenGL version and language settings.
Version of sysinfo that the player last opted in or out of.
Sysinfo anonymous user identifier.
Enable hidden developer settings in the Advanced settings tab.
Display bot debug messages in the game chat.
Display Lua debug messages in the game chat.
Enable the chat field during replays to allow use of console commands.
Amount of time required for triggering perf.log output.
Throw an exception if the world sync hash changes while evaluating user input.
Throw an exception if the world sync hash changes while evaluating BotModules.
Filename of the authentication profile to use.
Version of introduction prompt that the player last viewed.
This can be set to Windowed, Fullscreen or PseudoFullscreen.
Enable VSync.
Screen resolution in fullscreen mode.
Screen resolution in windowed mode.
Add a frame rate limiter.
At which frames per second to cap the framerate.
Disable separate OpenGL render thread on Windows operating systems.
Disable the OpenGL debug message callback feature.
Disable operating-system provided cursor rendering.
Disable legacy OpenGL 2.1 support.
Display index to use in a multi-monitor fullscreen setup.
Preferred OpenGL profile to use. Modern: OpenGL Core Profile 3.2 or greater. Embedded: OpenGL ES 3.0 or greater. Legacy: OpenGL 2.1 with framebuffer_object extension (requires DisableLegacyGL: False) Automatic: Use the first supported profile.
Connect to the following server given as IP:PORT on startup.
Connect to the unified resource identifier openra://IP:PORT on startup.
Automatically start playing the given replay file.
Dump performance data into cpu.csv and render.csv in the logs folder with the given prefix.
Automatically start playing the given map.
Sets the player nickname.
Sets the server name.
Sets the internal port.
Reports the game to the master server list.
Locks the game with a password.
Allow users to enable NAT discovery for external IP detection and automatic port forwarding.
Time in milliseconds to search for UPnP enabled NAT devices.
Starts the game with a default map. Input as hash that can be obtained by the utility.
Takes a comma separated list of IP addresses that are not allowed to join.
For dedicated servers only, allow anonymous clients to join.
For dedicated servers only, if non-empty, only allow authenticated players with these profile IDs to join.
For dedicated servers only, if non-empty, always reject players with these user IDs from joining.
For dedicated servers only, controls whether a game can be started with just one human player in the lobby.
Query map information from the Resource Center if they are not available locally.
Enable client-side report generation to help debug desync errors.
Sets the timestamp format. Defaults to the ISO 8601 standard.
Allow clients to see anonymised IPs for other clients.
Allow clients to see the country of other clients.
For dedicated servers only, save replays for all games played.

Settings are stored in the ~/.openra user folder.

Known issues are tracked at http://bugs.openra.net

Copyright 2007-2020 The OpenRA Developers (see AUTHORS) This manual is part of OpenRA, which is free software. It is GNU GPL v3 licensed. See COPYING for details.


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