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Man Pages
OpenCity(6) The 3D city simulator game OpenCity(6)

opencity — a 3D city simulator game

opencity [-fs | --full-screen] [-glv | --gl-version] [-dd | --data-dir newDataPath] [-cd | --conf-dir newConfigPath] [-na | --no-audio] [--generator-height-map heightMapPicture | (--generator-seed seed [--generator-map MAP-TYPE] [--generator-water WATER-TYPE] [--generator-map-shape MAP-SHAPE-TYPE] [--generator-tree-density TREE-DENSITY-TYPE])]

This manual page documents opencity command.

Enable fullscreen mode
Show the informations of the current available OpenGL implementation on your machine then quit
Specify to new path to OpenCity's data. For example: --data-dir /home/foo/bar/share/opencity/
Specify to new path to OpenCity's configuration. For example: --conf-dir /home/foo/bar/etc/opencity/
Disable the audio system
Load a gray-level picture as height map (PNG). The water level is gray level 128, each map level is one gray level. That's why the whole picture seems to be in a medium gray, because there's only a minor difference between the pixels. You can draw yourself the height-map or generate from any map sources. The interesting data for this work are the DEM satellite data. The map generator in OpenCity will crop the picture if it's too big.
The seed is the random integer seed used by the map generator
MAP-TYPE: 0=plain (default), 1=hill, 2=mountain
WATER-TYPE: 0=dry, 1=lake (default), 2=coast
MAP-SHAPE-TYPE: 0=none (default), 1=island, 2=volcano, 3=crater
TREE-DENSITY-TYPE: 0=sparse (default), 1=normal, 2=dense

Hotkey:
n: "Blank" tool
r: Zone Residential tool
c: Zone Commercial tool
i: Zone Industrial tool
p: Lay Paths tool
l: Lay electric Lines tool
x: Destroy tool
q: Query tool
e: Build a coal power plant
ctrl: cancel the zoning tool action


u / d: raise / lower cells tool

Navigation:
up / down / left / right: move the map
pageup / pagedown: rotate the map
insert / delete: zoom in/out
alt: multiply the effects of the buttons above by 10


h: as Home
escape: toggle the main menu

Option:
b: Toggle building display on/off
g: Toggle grid display on/off
k: Toggle the main status bar display on/off
f: Toggle wire frame mode display on/off
o: Toggle perspective/orthogonal projection
t: Toggle terrain display on/off
w: Toggle water display on/off

Sound & music:
z / b: play previous / next music
m: music on / off
s: sound on / off

Experimental:
F2: Save
F6: Load

This manual page was written by OpenCity team. It is distributed under same license as OpenCity application. See the AUTHORS file for the full list of other contributors.

September 5th, 2008 The 3D city simulator game

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