alephone - game engine based on Marathon 2
alephone [ options ] [ directory ]
Aleph One is an open-source descendant of Bungie's Marathon 2
first-person 3D shooting game. Aleph One runs Marathon 2, Marathon Infinity,
and 3rd-party content on a wide variety of platforms, with (optional) OpenGL
rendering, Internet play, Lua scripting, and more.
- -h, --help
- Show summary of options.
- -v, --version
- Show version of program.
- -d, --debug
- Allow saving of core files after crashes.
- -f, --fullscreen
- Run the game fullscreen.
- -w, --windowed
- Run the game in a window.
- -g, --nogl
- Do not use OpenGL.
- -s, --nosound
- Do not access the sound card.
- -m, --nogamma
- Disable gamma table effects (menu fades).
- -j, --nojoystick
- Do not initialize joysticks.
- directory
- Directory containing the data files of a scenario (map file, scripts,
etc.)
- ALEPHONE_DATA
- Directories that are searched for data files. This is a colon-separated
list. Entries later in the list have precedence over entries
earlier in the list.
- ~/.alephone
- Aleph One personalization directory. Alephone stores preferences, game
recordings, saved games, and screen shots there. If ALEPHONE_DATA
is not set, alephone searches this directory for data files after
searching the directory given as its argument.
If ALEPHONE_DATA is set, the directory argument is
ignored.
The latest news regarding engine and scenario development can be
found at the project web site ⟨URL: http://source.bungie.org/
⟩.