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 NAMEev - Evaluates the objects specified by tessellating all primitive shapes in the objects and then performing any Boolean operations specified in the objects. The result is then displayed in the MGED display according to specified options. SYNOPSISev [-dfnrstuvwST] [-P #] [-C #/#/#] {objects} [] DESCRIPTIONEvaluates the objects specified by tessellating all primitive shapes in the objects and then performing any Boolean operations specified in them. The result is then displayed in the MGED display according to specified options. • d--Do not perform Boolean operations or
  any checking; simply convert shapes to polygons and draw them. Useful for
  visualizing BOT and polysolid primitives. • f--Fast path for quickly visualizing
  polysolid primitives. • w--Draw wireframes (rather than
  polygons). • n--Draw surface normals as little
  �hairs.� • s--Draw shape lines only (no dot-dash for
  subtract and intersect). • t--Perform CSG-to-tNURBS conversion
  (still under development). • v--Shade using per-vertex normals, when
  present. • u--Draw NMG edgeuses (for
  debugging). • S--Draw tNURBS with trimming curves only,
  no surfaces. • T--Do not triangulate after evaluating
  the Boolean (may produce unexpected results if not used with the w
  option). • P#--Use # processors in parallel.
  Default=1. • r--Draw all objects in red. Useful for
  examining objects colored black. • C#/#/#--Draw all objects in the specified
  rgb color. EXAMPLESThe first example shows the use of the ev command to display two evaluated objects as shaded polygons. The second example shows the use of the ev command to display an evaluated object as wireframe without triangulating. Example 1. Display evaluated objects as polygons. mged> ev region1 shapea Displays evaluated region1 and shapea as
  shaded polygons. Example 2. Display an evaluated object as wireframe without triangulation. mged> ev -wT region1 Displays an evaluated object, region1, as wireframe without triangulation. AUTHORBRL-CAD Team BUG REPORTSReports of bugs or problems should be submitted via electronic mail to devs@brlcad.org 
 
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