glMap1d, glMap1f - define a one-dimensional evaluator
void glMap1d( GLenum target,
GLdouble u1,
GLdouble u2,
GLint stride,
GLint order,
const GLdouble *points )
void glMap1f( GLenum target,
GLfloat u1,
GLfloat u2,
GLint stride,
GLint order,
const GLfloat *points )
- target
- Specifies the kind of values that are generated by the evaluator. Symbolic
constants GL_MAP1_VERTEX_3, GL_MAP1_VERTEX_4,
GL_MAP1_INDEX, GL_MAP1_COLOR_4, GL_MAP1_NORMAL,
GL_MAP1_TEXTURE_COORD_1, GL_MAP1_TEXTURE_COORD_2,
GL_MAP1_TEXTURE_COORD_3, and GL_MAP1_TEXTURE_COORD_4 are
accepted.
- u1, u2
- Specify a linear mapping of
, as presented to glEvalCoord1, to
, the variable that is evaluated by the equations specified by this
command.
- stride
- Specifies the number of floats or doubles between the beginning of one
control point and the beginning of the next one in the data structure
referenced in points. This allows control points to be embedded in
arbitrary data structures. The only constraint is that the values for a
particular control point must occupy contiguous memory locations.
- order
- Specifies the number of control points. Must be positive.
- points
- Specifies a pointer to the array of control points.
Evaluators provide a way to use polynomial or rational polynomial
mapping to produce vertices, normals, texture coordinates, and colors. The
values produced by an evaluator are sent to further stages of GL processing
just as if they had been presented using glVertex, glNormal,
glTexCoord, and glColor commands, except that the generated
values do not update the current normal, texture coordinates, or color.
All polynomial or rational polynomial splines of any degree (up to
the maximum degree supported by the GL implementation) can be described
using evaluators. These include almost all splines used in computer
graphics: B-splines, Bezier curves, Hermite splines, and so on.
Evaluators define curves based on Bernstein polynomials. Define
as
where
is a control point and
is the
th Bernstein polynomial of degree
(order =
):
Recall that
and
glMap1 is used to define the basis and to specify what kind
of values are produced. Once defined, a map can be enabled and disabled by
calling glEnable and glDisable with the map name, one of the
nine predefined values for target described below.
glEvalCoord1 evaluates the one-dimensional maps that are enabled.
When
glEvalCoord1 presents a value
, the Bernstein functions are evaluated using
, where
target is a symbolic constant that indicates what kind of
control points are provided in points, and what output is generated
when the map is evaluated. It can assume one of nine predefined values:
- GL_MAP1_VERTEX_3
- Each control point is three floating-point values representing
,
, and
. Internal glVertex3 commands are generated when the map is
evaluated.
- GL_MAP1_VERTEX_4
- Each control point is four floating-point values representing
,
,
, and
. Internal glVertex4 commands are generated when the map is
evaluated.
- GL_MAP1_INDEX
- Each control point is a single floating-point value representing a color
index. Internal glIndex commands are generated when the map is
evaluated but the current index is not updated with the value of these
glIndex commands.
- GL_MAP1_COLOR_4
- Each control point is four floating-point values representing red, green,
blue, and alpha. Internal glColor4 commands are generated when the
map is evaluated but the current color is not updated with the value of
these glColor4 commands.
- GL_MAP1_NORMAL
- Each control point is three floating-point values representing the
,
, and
components of a normal vector. Internal glNormal commands are
generated when the map is evaluated but the current normal is not updated
with the value of these glNormal commands.
- GL_MAP1_TEXTURE_COORD_1
- Each control point is a single floating-point value representing the
texture coordinate. Internal
glTexCoord1 commands are generated when the map is evaluated but the
current texture coordinates are not updated with the value of these
glTexCoord commands.
- GL_MAP1_TEXTURE_COORD_2
- Each control point is two floating-point values representing the
and
texture coordinates. Internal
glTexCoord2 commands are generated when the map is evaluated but the
current texture coordinates are not updated with the value of these
glTexCoord commands.
- GL_MAP1_TEXTURE_COORD_3
- Each control point is three floating-point values representing the
,
, and
texture coordinates. Internal glTexCoord3 commands are generated
when the map is evaluated but the current texture coordinates are not
updated with the value of these glTexCoord commands.
- GL_MAP1_TEXTURE_COORD_4
- Each control point is four floating-point values representing the
,
,
, and
texture coordinates. Internal
glTexCoord4 commands are generated when the map is evaluated but the
current texture coordinates are not updated with the value of these
glTexCoord commands.
stride, order, and points define the array
addressing for accessing the control points. points is the location
of the first control point, which occupies one, two, three, or four
contiguous memory locations, depending on which map is being defined.
order is the number of control points in the array. stride
specifies how many float or double locations to advance the internal memory
pointer to reach the next control point.
As is the case with all GL commands that accept pointers to data,
it is as if the contents of points were copied by glMap1
before glMap1 returns. Changes to the contents of points have
no effect after glMap1 is called.
GL_INVALID_ENUM is generated if target is not an
accepted value.
GL_INVALID_VALUE is generated if u1 is equal to
u2.
GL_INVALID_VALUE is generated if stride is less than
the number of values in a control point.
GL_INVALID_VALUE is generated if order is less than
1 or greater than the return value of GL_MAX_EVAL_ORDER.
GL_INVALID_OPERATION is generated if glMap1 is
executed between the execution of glBegin and the corresponding
execution of glEnd.
glGetMap
glGet with argument GL_MAX_EVAL_ORDER
glIsEnabled with argument GL_MAP1_VERTEX_3
glIsEnabled with argument GL_MAP1_VERTEX_4
glIsEnabled with argument GL_MAP1_INDEX
glIsEnabled with argument GL_MAP1_COLOR_4
glIsEnabled with argument GL_MAP1_NORMAL
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_1
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_2
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_3
glIsEnabled with argument GL_MAP1_TEXTURE_COORD_4
glBegin, glColor, glEnable,
glEvalCoord, glEvalMesh, glEvalPoint, glMap2,
glMapGrid, glNormal, glTexCoord, glVertex