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NAMEglTexCoordPointer - define an array of texture coordinates C SPECIFICATIONvoid glTexCoordPointer( GLint size, GLenum type, GLsizei stride, const GLvoid *pointer ) PARAMETERS
DESCRIPTIONglTexCoordPointer specifies the location and data format of
an array of texture coordinates to use when rendering. size specifies
the number of coordinates per element, and must be 1, 2, 3, or 4.
type specifies the data type of each texture coordinate and
stride specifies the byte stride from one array element to the next
allowing vertexes and attributes to be packed into a single array or stored
in separate arrays. (Single-array storage may be more efficient on some
implementations; see
To enable and disable the texture coordinate array, call
glEnableClientState and glDisableClientState with the argument
GL_TEXTURE_COORD_ARRAY. If enabled, the texture coordinate array is
used when glDrawArrays, glDrawElements or
Use glDrawArrays to construct a sequence of primitives (all of the same type) from prespecified vertex and vertex attribute arrays. Use glArrayElement to specify primitives by indexing vertexes and vertex attributes and glDrawElements to construct a sequence of primitives by indexing vertexes and vertex attributes. NOTESglTexCoordPointer is available only if the GL version is 1.1 or greater. The texture coordinate array is initially disabled and it won't be
accessed when
Execution of glTexCoordPointer is not allowed between the execution of glBegin and the corresponding execution of glEnd, but an error may or may not be generated. If no error is generated, the operation is undefined. glTexCoordPointer is typically implemented on the client side with no protocol. The texture coordinate array parameters are client-side state and
are therefore not saved or restored by glPushAttrib and
glPopAttrib. Use glPushClientAttrib and
ERRORSGL_INVALID_VALUE is generated if size is not 1, 2, 3, or 4. GL_INVALID_ENUM is generated if type is not an accepted value. GL_INVALID_VALUE is generated if stride is negative. ASSOCIATED GETSglIsEnabled with argument GL_TEXTURE_COORD_ARRAY
SEE ALSOglArrayElement, glColorPointer, glDrawArrays,
glDrawElements,
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